1st-level Clockwork Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Clockwork Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Clockwork Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | alarm, protection from evil and good |
| 3rd | aid, lesser restoration |
| 5th | dispel magic, protection from energy |
| 7th | freedom of movement, summon construct |
| 9th | greater restoration, wall of force |
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of your sorcerer spells.
Manifestations of Order
| d6 | Manifestation |
|---|---|
| 1 | Spectral cogwheels hover behind you. |
| 2 | The hands of a clock spin in your eyes. |
| 3 | Your skin glows with a brassy sheen. |
| 4 | Floating equations and geometric objects overlay your body. |
| 5 | Your spellcasting focus temporarily takes the form of a Tiny clockwork mechanism. |
| 6 | The ticking of gears or ringing of a clock can be heard by you and those affected by your magic. |