Clockwork Lich [Lichdom]

Subclass featureValdaSpire24Extras2014Necromancer

You have reached the pinnacle of Necromancy and transformed yourself into a lich. As part of the Rite, you transfer your soul into a body of ticking clockwork, a stuttering but immortal form. You gain the following benefits in addition to those of your ValdaSpire24 feature.

Clockwork Body

Your soul is bound to a Construct body with your statistics. Your type is Construct, instead of Undead.

Clockwork Immunities

You have Immunity to the Blinded, Charmed, Deafened, Frightened, Paralyzed, and Stunned conditions.

Spell Immunities

You have Immunity to three spells of your choice, which you select when you build the clockwork body.

Backup Body

You can spend 10 days and materials worth 1,000+ GP to build an additional clockwork body to act as a safeguard against death. Whenever you die, your soul transfers to another clockwork body of your choice that you have built. If you have no clockwork bodies available, you reform at your spirit jar in the body of a Slaymate, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores, and the ability to build a clockwork body.

Raw data
{
  "name": "Clockwork Lich [Lichdom]",
  "level": 20,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24Extras",
  "entries": [
    "You have reached the pinnacle of Necromancy and transformed yourself into a lich. As part of the Rite, you transfer your soul into a body of ticking clockwork, a stuttering but immortal form. You gain the following benefits in addition to those of your {@classFeature Lichdom|Necromancer|ValdaSpire24|20} feature.",
    {
      "name": "Clockwork Body",
      "type": "entries",
      "entries": [
        "Your soul is bound to a Construct body with your statistics. Your type is Construct, instead of Undead."
      ]
    },
    {
      "name": "Clockwork Immunities",
      "type": "entries",
      "entries": [
        "You have {@variantrule Immunity|XPHB} to the {@condition Blinded|XPHB}, {@condition Charmed|XPHB}, {@condition Deafened|XPHB}, {@condition Frightened|XPHB}, {@condition Paralyzed|XPHB}, and {@condition Stunned|XPHB} conditions."
      ]
    },
    {
      "name": "Spell Immunities",
      "type": "entries",
      "entries": [
        "You have {@variantrule Immunity|XPHB} to three spells of your choice, which you select when you build the clockwork body."
      ]
    },
    {
      "name": "Backup Body",
      "type": "entries",
      "entries": [
        "You can spend 10 days and materials worth 1,000+ GP to build an additional clockwork body to act as a safeguard against death. Whenever you die, your soul transfers to another clockwork body of your choice that you have built. If you have no clockwork bodies available, you reform at your spirit jar in the body of a {@creature Slaymate|ValdaSpire24}, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores, and the ability to build a clockwork body."
      ]
    }
  ],
  "className": "Necromancer",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Toymaker"
}