You can expend two of your ValdaSpire24 as a Magic action, rolling them on the Chaos Roll table to create a chaotic surge of energy.
Chaos Roll
| 2d6 | Effect |
|---|---|
| 2 | You cast Fireball centered on yourself. |
| 3 | Your AC is reduced by 2 until the start of your next turn. |
| 4 | You have the Prone condition. |
| 5 | Until the start of your next turn, each creature within a 60-foot Emanation originating from you can only speak in a babbling nonsense language and can't cast spells with a Verbal component. |
| 6 | A 5-foot-radius Sphere of butterflies, insects, or doves fills a location you choose within 60 feet of you. The Sphere is Heavily Obscured until the start of your next turn. |
| 7 | You gain 7 Temporary Hit Points, and you keep the ValdaSpire24 instead of giving them to the GM. |
| 8 | You have the Invisible condition until the end of your next turn, as per the Invisibility spell. |
| 9 | A small explosion erupts in the face of an enemy chosen by the GM, dealing 3d6 Fire damage to it. |
| 10 | You teleport up to 60 feet to an unoccupied space you can see. Each creature within 5 feet of the destination must succeed on a Dexterity saving throw against your spell save DC or take 2d6 Force damage. |
| 11 | Choose a creature you can see within 60 feet of you. That creature takes 4d6 Necrotic damage and you regain Hit Points equal to the Necrotic damage taken. |
| 12 | You cast Lightning Bolt and can add the ValdaSpire24 to the damage roll. |