Channel Divinity

Subclass featureXGEp. 382014Paladin

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Emissary of Peace

You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.

Rebuke the Violent

You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

Raw data
{
  "name": "Channel Divinity",
  "page": 38,
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "XGE",
  "entries": [
    "When you take this oath at 3rd level, you gain the following two Channel Divinity options.",
    {
      "name": "Emissary of Peace",
      "page": 38,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma ({@skill Persuasion}) checks for the next 10 minutes."
      ],
      "consumes": {
        "name": "Channel Divinity"
      },
      "className": "Paladin",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Redemption"
    },
    {
      "name": "Rebuke the Violent",
      "page": 38,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage."
      ],
      "consumes": {
        "name": "Channel Divinity"
      },
      "className": "Paladin",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Redemption"
    }
  ],
  "className": "Paladin",
  "classSource": "PHB",
  "subclassSource": "XGE",
  "subclassShortName": "Redemption"
}