Channel Divinity

Subclass featureValdaSpire242014Necromancer

You can channel your pseudo-divinity to fuel magical effects. You start with one such effect: Ankh of Radiance, which is described below. You gain additional effect options at higher Necromancer levels. Each time you use this class's Channel Divinity, choose which Channel Divinity effect from this class to create.

You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You can also restore one use of it by expending 15 ValdaSpire24 points (no action required).

Ankh of Radiance

As a Magic action, you can brandish your Holy Symbol and bless a number of allies up to your Intelligence modifier (minimum of one) that you can see within 60 feet of you for 1 minute. The first time a blessed creature takes damage, it has Resistance to that damage. If it took damage from a melee attack, the attacker takes 1d6 Radiant damage. The blessing then ends for that creature.

The Radiant damage increases by 1d6 when you reach Necromancer levels 5 (2d6), 11 (3d6), and 17 (4d6).

Raw data
{
  "name": "Channel Divinity",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24",
  "entries": [
    "You can channel your pseudo-divinity to fuel magical effects. You start with one such effect: Ankh of Radiance, which is described below. You gain additional effect options at higher Necromancer levels. Each time you use this class's Channel Divinity, choose which Channel Divinity effect from this class to create.",
    "You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You can also restore one use of it by expending 15 {@classFeature Charnel Touch|Necromancer|ValdaSpire24|1} points (no action required).",
    {
      "name": "Ankh of Radiance",
      "type": "entries",
      "entries": [
        "As a {@action Magic|XPHB} action, you can brandish your {@item Holy Symbol|XPHB} and bless a number of allies up to your Intelligence modifier (minimum of one) that you can see within 60 feet of you for 1 minute. The first time a blessed creature takes damage, it has {@variantrule Resistance|XPHB} to that damage. If it took damage from a melee attack, the attacker takes {@damage 1d6} Radiant damage. The blessing then ends for that creature.",
        "The Radiant damage increases by {@dice 1d6} when you reach Necromancer levels 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})."
      ]
    }
  ],
  "className": "Necromancer",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Pharaoh"
}