Channel Divinity: Charm Animals and Plants

Subclass featurePHBp. 612014Cleric

Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.

As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.

Raw data
{
  "name": "Channel Divinity: Charm Animals and Plants",
  "page": 61,
  "level": 2,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "PHB",
  "entries": [
    "Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.",
    "As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is {@condition charmed} by you for 1 minute or until it takes damage. While it is {@condition charmed} by you, it is friendly to you and other creatures you designate."
  ],
  "consumes": {
    "name": "Channel Divinity"
  },
  "className": "Cleric",
  "classSource": "PHB",
  "subclassSource": "PHB",
  "subclassShortName": "Nature"
}