Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.
Bend Luck
Raw data
{
"name": "Bend Luck",
"page": 103,
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "PHB",
"entries": [
"Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll {@dice 1d4} and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur."
],
"consumes": {
"name": "Sorcery Point",
"amount": 2
},
"className": "Sorcerer",
"classSource": "PHB",
"subclassSource": "PHB",
"subclassShortName": "Wild"
}