Banneret

Subclass featureFRHoFp. 192024Fighter

Rally Fellow Heroes with Inspiring Leadership

Bannerets are paragons of valor and leadership who protect the innocent and rally fellow adventurers to the causes of justice and freedom. Many are knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom's borders.

A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.

Knightly Envoy

You know how to conduct yourself with grace as a noble ambassador. You gain the following benefits.

Comprehension

You can cast the Comprehend Languages spell but only as a Ritual. Charisma is your spellcasting ability for it.

Polyglot

You learn one language from the language tables in the Player's Handbook or chapter 2 of this book. When you finish a Long Rest, you can replace a language learned from this benefit with another language you have heard, seen signed, or read in the past 24 hours.

Well Spoken

You gain proficiency in one of the following skills of your choice: Insight, Intimidation, Persuasion, or Performance.

Group Recovery

When you use your Second Wind to regain Hit Points, you can choose a number of allies within a 30-foot Emanation originating from yourself, up to a number of allies equal to your Charisma modifier (minimum of one). Each of those allies regains Hit Points equal to 1d4 plus your Fighter level. Once you use this ability, you can't use it again until you finish a Short or Long Rest.

Raw data
{
  "name": "Banneret",
  "page": 19,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "FRHoF",
  "entries": [
    "{@i Rally Fellow Heroes with Inspiring Leadership}",
    "Bannerets are paragons of valor and leadership who protect the innocent and rally fellow adventurers to the causes of justice and freedom. Many are knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom's borders.",
    "A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.",
    {
      "name": "Knightly Envoy",
      "page": 19,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "FRHoF",
      "entries": [
        "You know how to conduct yourself with grace as a noble ambassador. You gain the following benefits.",
        {
          "name": "Comprehension",
          "type": "entries",
          "entries": [
            "You can cast the {@spell Comprehend Languages|XPHB} spell but only as a {@variantrule Ritual|XPHB}. Charisma is your spellcasting ability for it."
          ]
        },
        {
          "name": "Polyglot",
          "type": "entries",
          "entries": [
            "You learn one language from the language tables in the Player's Handbook or chapter 2 of this book. When you finish a {@variantrule Long Rest|XPHB}, you can replace a language learned from this benefit with another language you have heard, seen signed, or read in the past 24 hours."
          ]
        },
        {
          "name": "Well Spoken",
          "type": "entries",
          "entries": [
            "You gain proficiency in one of the following skills of your choice: {@skill Insight|XPHB}, {@skill Intimidation|XPHB}, {@skill Persuasion|XPHB}, or {@skill Performance|XPHB}."
          ]
        }
      ],
      "className": "Fighter",
      "classSource": "XPHB",
      "subclassSource": "FRHoF",
      "subclassShortName": "Banneret"
    },
    {
      "name": "Group Recovery",
      "page": 19,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "FRHoF",
      "entries": [
        "When you use your Second Wind to regain {@variantrule Hit Points|XPHB}, you can choose a number of allies within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from yourself, up to a number of allies equal to your Charisma modifier (minimum of one). Each of those allies regains {@variantrule Hit Points|XPHB} equal to {@dice 1d4} plus your Fighter level. Once you use this ability, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
      ],
      "className": "Fighter",
      "classSource": "XPHB",
      "subclassSource": "FRHoF",
      "subclassShortName": "Banneret"
    }
  ],
  "className": "Fighter",
  "classSource": "XPHB",
  "subclassSource": "FRHoF",
  "subclassShortName": "Banneret"
}