Ball Lightning

Subclass featureValdaSpire242014Craftsman

As a Bonus Action, you can expend 3 Charge Points to create a 1-foot diameter ball of electrified plasma in an unoccupied space within 5 feet of you. The ball lasts for 1 minute or until you use this feature again or dismiss it (no action required).

The ball emanates an electric field in a 5-foot Emanation. When a creature enters the Emanation for the first time on a turn or begins its turn there, you can choose for metallic weapons it is carrying to gain an electric charge until the end of the creature's turn. Whenever a creature deals damage with a charged weapon, it deals an extra 1d6 Lightning damage.

At the start of each of your turns, the ball moves up to 15 feet in a direction you choose.

Raw data
{
  "name": "Ball Lightning",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24",
  "entries": [
    "As a {@variantrule Bonus Action|XPHB}, you can expend 3 Charge Points to create a 1-foot diameter ball of electrified plasma in an unoccupied space within 5 feet of you. The ball lasts for 1 minute or until you use this feature again or dismiss it (no action required).",
    "The ball emanates an electric field in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. When a creature enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} for the first time on a turn or begins its turn there, you can choose for metallic weapons it is carrying to gain an electric charge until the end of the creature's turn. Whenever a creature deals damage with a charged weapon, it deals an extra {@damage 1d6} Lightning damage.",
    "At the start of each of your turns, the ball moves up to 15 feet in a direction you choose."
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Thunderlords"
}