Backup Dancers

Subclass featureValdaSpire24Extras2014Necromancer

Each of your thralls gains the ability to take the Dance action, which allows it to dance until the start of its next turn. When one or more of your thralls are dancing, your dancers give you a bonus to your AC, damage rolls, and D20 Tests that use Dexterity or Charisma, as shown on the Backup Dancers table. You also gain a number of benefits as shown in the Benefits column of the Backup Dancers table.

Backup Dancers

DancersBonusBenefits
1+1Disengage. You can take the Disengage action as a Bonus Action.
2+1Dash. You can take the Dash action as a Bonus Action.
3+2Strike. You can make one attack with a Melee weapon as a Bonus Action.
4+2Two Bonus Actions. You can take two Bonus Actions on your turn instead of one, as long as both Bonus Actions are different and granted to you by this subclass.
5+3Evasion. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
6+3Slippery. Attack rolls against you have Disadvantage.
Raw data
{
  "name": "Backup Dancers",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24Extras",
  "entries": [
    "Each of your thralls gains the ability to take the Dance action, which allows it to dance until the start of its next turn. When one or more of your thralls are dancing, your dancers give you a bonus to your AC, damage rolls, and {@variantrule D20 Test|XPHB|D20 Tests} that use Dexterity or Charisma, as shown on the Backup Dancers table. You also gain a number of benefits as shown in the Benefits column of the Backup Dancers table.",
    {
      "rows": [
        [
          "1",
          "+1",
          "{@b Disengage.} You can take the {@action Disengage|XPHB} action as a {@variantrule Bonus Action|XPHB}."
        ],
        [
          "2",
          "+1",
          "{@b Dash.} You can take the {@action Dash|XPHB} action as a {@variantrule Bonus Action|XPHB}."
        ],
        [
          "3",
          "+2",
          "{@b Strike.} You can make one attack with a Melee weapon as a {@variantrule Bonus Action|XPHB}."
        ],
        [
          "4",
          "+2",
          "{@b Two Bonus Actions.} You can take two {@variantrule Bonus Action|XPHB|Bonus Actions} on your turn instead of one, as long as both {@variantrule Bonus Action|XPHB|Bonus Actions} are different and granted to you by this subclass."
        ],
        [
          "5",
          "+3",
          "{@b Evasion.} When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail."
        ],
        [
          "6",
          "+3",
          "{@b Slippery.} Attack rolls against you have {@variantrule Disadvantage|XPHB}."
        ]
      ],
      "type": "table",
      "caption": "Backup Dancers",
      "colLabels": [
        "Dancers",
        "Bonus",
        "Benefits"
      ],
      "colStyles": [
        "col-1 text-center",
        "col-1 text-center",
        "col-10"
      ]
    }
  ],
  "className": "Necromancer",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Necrodancer"
}