Aura of Calamity

Subclass featureValdaSpire24Extras2014Martyr

As a Magic action, you can summon an elemental storm around you in a 10-foot Emanation. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Emanation lasts for 1 minute and ends early if you dismiss it (no action required) or have the Incapacitated condition.

Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Dexterity saving throw against your spell save DC. On a failed save, the creature has the Prone condition and takes 1d8 damage of the chosen damage type. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.

The damage increases by 1d8 when you reach Martyr levels 5 (2d8), 11 (3d8), and 17 (4d8).

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.

Raw data
{
  "name": "Aura of Calamity",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24Extras",
  "entries": [
    "As a {@action Magic|XPHB} action, you can summon an elemental storm around you in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} lasts for 1 minute and ends early if you dismiss it (no action required) or have the {@condition Incapacitated|XPHB} condition.",
    "Whenever the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} enters the space of a creature you can see and whenever a creature you can see enters the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} or ends its turn there, you can force that creature to make a Dexterity saving throw against your spell save DC. On a failed save, the creature has the {@condition Prone|XPHB} condition and takes {@damage 1d8} damage of the chosen damage type. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.",
    "The damage increases by {@dice 1d8} when you reach Martyr levels 5 ({@dice 2d8}), 11 ({@dice 3d8}), and 17 ({@dice 4d8}).",
    "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by taking 5 Radiant damage (no action required). This damage ignores {@variantrule Resistance|XPHB} and {@variantrule Immunity|XPHB}, and bypasses {@variantrule Temporary Hit Points|XPHB}."
  ],
  "className": "Martyr",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Calamity"
}