You can wreathe yourself in a dragon's elemental might. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot Cone. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 6d6 damage on a failed save or half as much damage on a successful one. The damage is your choice of Acid, Cold, Fire, Lightning, or Poison.
Elemental Fury
When you deal damage with a Melee weapon or an Unarmed Strike, the target takes an extra 1d6 damage. The damage is your choice of Acid, Cold, FIre, Lightning, or Poison.
Fly Speed
You gain a Fly Speed of 60 feet.