You can assume the bloodthirsty visage of the Primal Beast. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Bloodied Frenzy
Bleeding Wounds
When you hit a creature with an attack using a weapon or Unarmed Strike, you can deal the target a bleeding wound. A creature with a bleeding wound can't regain Hit Points and takes 1d10 Necrotic damage for each of its wounds at the start of each of its turns. This damage ignores Resistance and Immunity. A creature can take an action to staunch all of its bleeding wounds. A creature can have a maximum of six bleeding wounds at once.
Furious Speed
Your Speed doubles.