Arcane Firearm

Subclass featureTCEp. 172014Artificer

At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.

You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.

Raw data
{
  "name": "Arcane Firearm",
  "page": 17,
  "level": 5,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "TCE",
  "entries": [
    "At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use {@item woodcarver's tools|PHB} to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.",
    "You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a {@damage d8}, and you gain a bonus to one of the spell's damage rolls equal to the number rolled."
  ],
  "className": "Artificer",
  "classSource": "TCE",
  "otherSources": [
    {
      "page": 59,
      "source": "ERLW"
    }
  ],
  "subclassSource": "TCE",
  "subclassShortName": "Artillerist"
}