"Spells"

Subclass featureValdaPlayerPack2014Barbarian

Your "magic" is powerful enough to cast every "spell" that exists (and no one can prove otherwise without broken ribs). However, you only prepared the following "spells" today. While your XPHB is active, you can use each of the following "Spells" once. When you do so, you can't use that "Spell" again until you finish a Long Rest.

Burning Hands

Your backhand slap is legendary. As an action, you can make an Unarmed Strike against each creature within your reach. On a hit, this strike deals Bludgeoning damage equal to 1d8 plus your Strength modifier and the target has Disadvantage on the next attack it makes before the start of your next turn.

Magic Missile

As an action, you can make three ranged attacks using Darts, Daggers, or other weapons with Thrown that use Strength for the attack and damage rolls. Because Magic Missile never misses, you have Advantage on these attack rolls.

Shield

When you are hit by an attack roll, you can take a Reaction to quickly don a Shield to defend yourself. You gain the Shield's AC bonus against the triggering attack, potentially causing it to miss. If the attack hits, the damage dealt to you is reduced by an amount equal to your Barbarian level.

Raw data
{
  "name": "\"Spells\"",
  "level": 6,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaPlayerPack",
  "entries": [
    "Your \"magic\" is powerful enough to cast every \"spell\" that exists (and no one can prove otherwise without broken ribs). However, you only prepared the following \"spells\" today. While your {@classFeature Rage|Barbarian|XPHB|1} is active, you can use each of the following \"Spells\" once. When you do so, you can't use that \"Spell\" again until you finish a {@variantrule Long Rest|XPHB}.",
    {
      "name": "Burning Hands",
      "type": "entries",
      "entries": [
        "Your backhand slap is legendary. As an action, you can make an {@variantrule Unarmed Strike|XPHB} against each creature within your reach. On a hit, this strike deals Bludgeoning damage equal to {@dice 1d8} plus your Strength modifier and the target has {@variantrule Disadvantage|XPHB} on the next attack it makes before the start of your next turn."
      ]
    },
    {
      "name": "Magic Missile",
      "type": "entries",
      "entries": [
        "As an action, you can make three ranged attacks using {@item Dart|XPHB|Darts}, {@item Dagger|XPHB|Daggers}, or other weapons with {@itemProperty T|XPHB|Thrown} that use Strength for the attack and damage rolls. Because Magic Missile never misses, you have {@variantrule Advantage|XPHB} on these attack rolls."
      ]
    },
    {
      "name": "Shield",
      "type": "entries",
      "entries": [
        "When you are hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to quickly don a {@item Shield|XPHB} to defend yourself. You gain the Shield's AC bonus against the triggering attack, potentially causing it to miss. If the attack hits, the damage dealt to you is reduced by an amount equal to your Barbarian level."
      ]
    }
  ],
  "className": "Barbarian",
  "classSource": "XPHB",
  "foundrySystem": {
    "uses": {
      "max": ""
    }
  },
  "subclassSource": "ValdaPlayerPack",
  "subclassShortName": "Muscle Wizard"
}