War Domain

SubclassPHBp. 632014Cleric

Subclass features

Raw data
{
  "name": "War Domain",
  "page": 63,
  "__prop": "subclass",
  "source": "PHB",
  "edition": "classic",
  "className": "Cleric",
  "shortName": "War",
  "classSource": "PHB",
  "reprintedAs": [
    "War|Cleric|XPHB|XPHB"
  ],
  "additionalSpells": [
    {
      "prepared": {
        "1": [
          "divine favor",
          "shield of faith"
        ],
        "3": [
          "magic weapon",
          "spiritual weapon"
        ],
        "5": [
          "crusader's mantle",
          "spirit guardians"
        ],
        "7": [
          "freedom of movement",
          "stoneskin"
        ],
        "9": [
          "flame strike",
          "hold monster"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "War Domain",
        "page": 63,
        "type": "entries",
        "level": 1,
        "__prop": "subclassFeature",
        "source": "PHB",
        "entries": [
          "War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as {@deity Torm}, {@deity Heironeous|Greyhawk}, and {@deity Kiri-Jolith|Dragonlance}) as well as gods of destruction and pillage (such as {@deity Erythnul|Greyhawk}, {@deity the Fury|Eberron}, {@deity Gruumsh|Nonhuman}, and {@deity Ares|Greek}) and gods of conquest and domination (such as {@deity Bane}, {@deity Hextor|Greyhawk}, and {@deity Maglubiyet|Nonhuman}). Other war gods (such as {@deity Tempus}, {@deity Nike|Greek}, and {@deity Nuada|Celtic}) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.",
          "At each indicated cleric level, add the listed spells to your spells prepared.",
          {
            "rows": [
              [
                "1st",
                "{@spell divine favor}, {@spell shield of faith}"
              ],
              [
                "3rd",
                "{@spell magic weapon}, {@spell spiritual weapon}"
              ],
              [
                "5th",
                "{@spell crusader's mantle}, {@spell spirit guardians}"
              ],
              [
                "7th",
                "{@spell freedom of movement}, {@spell stoneskin}"
              ],
              [
                "9th",
                "{@spell flame strike}, {@spell hold monster}"
              ]
            ],
            "type": "table",
            "caption": "War Domain Spells",
            "colLabels": [
              "Cleric Level",
              "Spells"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "name": "Bonus Proficiencies",
            "page": 63,
            "type": "entries",
            "level": 1,
            "__prop": "subclassFeature",
            "source": "PHB",
            "entries": [
              "At 1st level, you gain proficiency with martial weapons and heavy armor."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War"
          },
          {
            "name": "War Priest",
            "page": 63,
            "type": "entries",
            "level": 1,
            "__prop": "subclassFeature",
            "source": "PHB",
            "entries": [
              "From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the {@action Attack} action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War"
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "War"
      }
    ],
    [
      {
        "type": "entries",
        "level": 2,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Channel Divinity: Guided Strike",
            "page": 63,
            "type": "entries",
            "level": 2,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses."
            ],
            "consumes": {
              "name": "Channel Divinity"
            },
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War"
          }
        ],
        "consumes": {
          "name": "Channel Divinity"
        },
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "War"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Channel Divinity: War God's Blessing",
            "page": 63,
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses."
            ],
            "consumes": {
              "name": "Channel Divinity"
            },
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War"
          }
        ],
        "consumes": {
          "name": "Channel Divinity"
        },
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "War"
      }
    ],
    [
      {
        "type": "entries",
        "level": 8,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Divine Strike",
            "page": 63,
            "type": "entries",
            "level": 8,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War"
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "War"
      },
      {
        "type": "entries",
        "level": 8,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Blessed Strikes",
            "page": 30,
            "type": "entries",
            "level": 8,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "TCE",
            "entries": [
              "{@i 8th-level cleric {@variantrule optional class features|tce|optional feature}, which replaces the Divine Strike feature}",
              "You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal {@damage 1d8} radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War",
            "isClassFeatureVariant": true
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "War",
        "isClassFeatureVariant": true
      }
    ],
    [
      {
        "type": "entries",
        "level": 17,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Avatar of Battle",
            "page": 63,
            "type": "entries",
            "level": 17,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "War"
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "War"
      }
    ]
  ]
}