Venomsmith
Subclass features
Venomsmith
Level 3Cripple Your Foes with Deadly Poisons
For every Alchemist that devotes their life to healing the sick, another hears a darker calling. Commonly called poisoners or Venomsmiths, these Alchemists are masters in the art of crafting deadly and debilitating poisons. Whether employed by an assassin's guild or performing assassinations themselves, a Venomsmith's presence is usually accompanied by untimely death.
Poisoner
You gain the Alchemy of Poison Discovery and can ignore the prerequisite of Alchemist level 5 for brewing poisons. This Discovery doesn't count against your number of Discoveries known, and you can't later replace this Discovery with a different one.
Laughing Gas Bombs
You gain the Laughing Gas Bomb formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice. For you, the Bomb is improved in the following ways.
Improved Damage
All of this Bomb's damage dice are d10s.
Alchemical Assassin
Level 6You have a specially-designed needle ring for poisoning others. You can take a Bonus Action to apply a contact or injury poison to the ring. On subsequent turns, you can take a Bonus Action to deal 1 Piercing damage to a creature within 5 feet of you, subjecting the creature to the poison on the ring. You have Advantage on Dexterity (Sleight of Hand and Stealth) checks made to conceal and use this ring.
Mithridatism
Level 10By administering small doses of poisons and toxins, you've learned how to diminish the effectiveness of poisons. You gain the following benefits.
Poison Resistance Extract
A creature that drinks one of your potions also gains the benefits of a Potion of Poison Resistance
Toxic Recompense
Level 14Whenever a creature within 5 feet of you hits you with an attack, you can take a Reaction to unleash a spray of poisonous vapor. The attacker must succeed on a Constitution saving throw against your Alchemist save DC or have the Poisoned condition for 1 minute. While it has the condition, the creature takes 2d10 Poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Raw data
{
"name": "Venomsmith",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Alchemist",
"shortName": "Venomsmith",
"classSource": "ValdaSpire24",
"subclassFeatures": [
[
{
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"entries": [
"{@i Cripple Your Foes with Deadly Poisons}",
"For every Alchemist that devotes their life to healing the sick, another hears a darker calling. Commonly called poisoners or Venomsmiths, these Alchemists are masters in the art of crafting deadly and debilitating poisons. Whether employed by an assassin's guild or performing assassinations themselves, a Venomsmith's presence is usually accompanied by untimely death.",
{
"name": "Poisoner",
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"__prop": "subclassFeature",
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"entries": [
"You gain the {@optfeature Alchemy of Poison|ValdaSpire24} Discovery and can ignore the prerequisite of Alchemist level 5 for brewing poisons. This Discovery doesn't count against your number of Discoveries known, and you can't later replace this Discovery with a different one."
],
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{
"name": "Laughing Gas Bombs",
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"__prop": "subclassFeature",
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"entries": [
"You gain the {@optfeature Laughing Gas Bomb|ValdaSpire24} formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice. For you, the Bomb is improved in the following ways.",
{
"name": "Improved Damage",
"type": "entries",
"entries": [
"All of this {@item Bomb|ValdaSpire24|Bomb's} damage dice are d10s."
]
},
{
"name": "Side-Splitter",
"type": "entries",
"entries": [
"A creature that rolls a 1 on the {@dice d20} for its saving throw against the {@itemMastery Explode|ValdaGunslinger} property of this {@item Bomb|ValdaSpire24} has the {@condition Prone|XPHB} condition and its {@variantrule Speed|XPHB} is 0 until the start of your next turn."
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"entries": [
"You have a specially-designed needle ring for poisoning others. You can take a {@variantrule Bonus Action|XPHB} to apply a contact or injury poison to the ring. On subsequent turns, you can take a {@variantrule Bonus Action|XPHB} to deal 1 Piercing damage to a creature within 5 feet of you, subjecting the creature to the poison on the ring. You have {@variantrule Advantage|XPHB} on Dexterity ({@skill Sleight of Hand|XPHB} and {@skill Stealth|XPHB}) checks made to conceal and use this ring."
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"By administering small doses of poisons and toxins, you've learned how to diminish the effectiveness of poisons. You gain the following benefits.",
{
"name": "Poison Immunity",
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"You have {@variantrule Immunity|XPHB} to Poison damage and the {@condition Poisoned|XPHB} condition."
]
},
{
"name": "Poison Resistance Extract",
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"entries": [
"A creature that drinks one of your potions also gains the benefits of a {@item Potion of Poison Resistance|XDMG}"
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"Whenever a creature within 5 feet of you hits you with an attack, you can take a {@variantrule Reaction|XPHB} to unleash a spray of poisonous vapor. The attacker must succeed on a Constitution saving throw against your Alchemist save DC or have the {@condition Poisoned|XPHB} condition for 1 minute. While it has the condition, the creature takes {@damage 2d10} Poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
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