Trickery Domain

SubclassPHBp. 622014Cleric

Subclass features

Raw data
{
  "name": "Trickery Domain",
  "page": 62,
  "__prop": "subclass",
  "source": "PHB",
  "edition": "classic",
  "className": "Cleric",
  "shortName": "Trickery",
  "classSource": "PHB",
  "reprintedAs": [
    "Trickery|Cleric|XPHB|XPHB"
  ],
  "additionalSpells": [
    {
      "prepared": {
        "1": [
          "charm person",
          "disguise self"
        ],
        "3": [
          "mirror image",
          "pass without trace"
        ],
        "5": [
          "blink",
          "dispel magic"
        ],
        "7": [
          "dimension door",
          "polymorph"
        ],
        "9": [
          "dominate person",
          "modify memory"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Trickery Domain",
        "page": 62,
        "type": "entries",
        "level": 1,
        "__prop": "subclassFeature",
        "source": "PHB",
        "entries": [
          "Gods of trickery—such as {@deity Tymora}, {@deity Beshaba}, {@deity Olidammara|Greyhawk}, {@deity the Traveler|Eberron}, {@deity Garl Glittergold|Nonhuman}, and {@deity Loki|Norse}—are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.",
          "At each indicated cleric level, you add the listed spells to your spells prepared.",
          {
            "rows": [
              [
                "1st",
                "{@spell charm person}, {@spell disguise self}"
              ],
              [
                "3rd",
                "{@spell mirror image}, {@spell pass without trace}"
              ],
              [
                "5th",
                "{@spell blink}, {@spell dispel magic}"
              ],
              [
                "7th",
                "{@spell dimension door}, {@spell polymorph}"
              ],
              [
                "9th",
                "{@spell dominate person}, {@spell modify memory}"
              ]
            ],
            "type": "table",
            "caption": "Trickery Domain Spells",
            "colLabels": [
              "Cleric Level",
              "Spells"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "name": "Blessing of the Trickster",
            "page": 62,
            "type": "entries",
            "level": 1,
            "__prop": "subclassFeature",
            "source": "PHB",
            "entries": [
              "Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity ({@skill Stealth}) checks. This blessing lasts for 1 hour or until you use this feature again."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "Trickery"
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "Trickery"
      }
    ],
    [
      {
        "type": "entries",
        "level": 2,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Channel Divinity: Invoke Duplicity",
            "page": 62,
            "type": "entries",
            "level": 2,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.",
              "As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your {@status concentration} (as if you were {@status concentration||concentrating} on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.",
              "For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target."
            ],
            "consumes": {
              "name": "Channel Divinity"
            },
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "Trickery"
          }
        ],
        "consumes": {
          "name": "Channel Divinity"
        },
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "Trickery"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Channel Divinity: Cloak of Shadows",
            "page": 62,
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "Starting at 6th level, you can use your Channel Divinity to vanish.",
              "As an action, you become {@condition invisible} until the end of your next turn. You become visible if you attack or cast a spell."
            ],
            "consumes": {
              "name": "Channel Divinity"
            },
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "Trickery"
          }
        ],
        "consumes": {
          "name": "Channel Divinity"
        },
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "Trickery"
      }
    ],
    [
      {
        "type": "entries",
        "level": 8,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Divine Strike",
            "page": 62,
            "type": "entries",
            "level": 8,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "At 8th level, you gain the ability to infuse your weapon strikes with poison—a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra {@damage 1d8} poison damage to the target. When you reach 14th level, the extra damage increases to {@damage 2d8}."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "Trickery"
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "Trickery"
      },
      {
        "type": "entries",
        "level": 8,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Blessed Strikes",
            "page": 30,
            "type": "entries",
            "level": 8,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "TCE",
            "entries": [
              "{@i 8th-level cleric {@variantrule optional class features|tce|optional feature}, which replaces the Divine Strike feature}",
              "You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal {@damage 1d8} radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "Trickery",
            "isClassFeatureVariant": true
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "Trickery",
        "isClassFeatureVariant": true
      }
    ],
    [
      {
        "type": "entries",
        "level": 17,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Improved Duplicity",
            "page": 62,
            "type": "entries",
            "level": 17,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "PHB",
            "entries": [
              "At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet."
            ],
            "className": "Cleric",
            "classSource": "PHB",
            "subclassSource": "PHB",
            "subclassShortName": "Trickery"
          }
        ],
        "className": "Cleric",
        "classSource": "PHB",
        "subclassSource": "PHB",
        "subclassShortName": "Trickery"
      }
    ]
  ]
}