Resonator
Subclass features
Resonator
Level 3Use Acoustics to Shape the Battlefield
The explosive force of an Alchemist's Bomb isn't just fire—it is a wave that can be shaped and focused. Alchemists who realize this and pursue the science of waves are deemed Resonators for their oft-revisited subject, resonant frequencies. Perhaps such frequencies are at the center of all alchemical pursuits, for with the right frequencies, a Resonator can warp explosions, concuss dragons, and vibrate steel to pieces.
Anti-Sound Bomb
You gain the Concussion Bomb formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice. For you, the Bomb is improved in the following ways.
Selectable Save
When you use the Bomb's Explode property, you can choose whether the Bomb forces all targets to make a Strength, Dexterity, or Constitution saving throw (choose each time you use the Bomb).
Silenced
When you use the Bomb's Explode property, you can choose for the area of the explosion to be magically silenced immediately after the explosion until the start of your next turn. Any creature or object entirely inside the silent area has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
Resonant Frequency
You have discovered that every material has a resonant frequency, a specific tone that compromises its structural integrity. As a Magic action, you can choose one type of solid material, such as wood, glass, metal, or stone, and begin playing the material's resonant frequency through a special audio device. You can stop playing a resonant frequency on your turn (no action required).
When you take this action and at the start of each of your turns while playing the frequency, objects made of the specified material within 15 feet of you that aren't being worn or carried take Force damage equal to 1d8 plus your Intelligence modifier. Constructs or Elementals made predominantly of a single material, such as metal or stone, and components of objects, such as the metal lock of a door, can also be damaged by a resonant frequency.
Flashbang
Level 6As a Bonus Action, you can throw a concussive explosive at your feet. Each Large or smaller creature of your choice within 10 feet of you can't make Opportunity Attacks until the start of your next turn.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once) and regain all expended uses when you finish a Long Rest.
Audio Enhancer
Level 10Because of your thunderous Bombs, you have created a listening device to aid your hearing, granting you the following benefits.
Blindsight
You have Blindsight with a range of 30 feet.
Reverb Explosions
Level 14When you use its Explode property, you can expend 4 ValdaSpire24 to create a reverb explosion. If the Bomb deals damage, all of its damage dice decrease by 1 step (d12s → d10s → d8s → d6s → d4s, to a minimum of d4s). At the start of your next turn, the explosion occurs again with the same area and damage, but its damage dice are decreased by a further 1 step.
Raw data
{
"name": "Resonator",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Alchemist",
"shortName": "Resonator",
"classSource": "ValdaSpire24",
"subclassFeatures": [
[
{
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"entries": [
"{@i Use Acoustics to Shape the Battlefield}",
"The explosive force of an Alchemist's {@item Bomb|ValdaSpire24} isn't just fire—it is a wave that can be shaped and focused. Alchemists who realize this and pursue the science of waves are deemed Resonators for their oft-revisited subject, resonant frequencies. Perhaps such frequencies are at the center of all alchemical pursuits, for with the right frequencies, a Resonator can warp explosions, concuss dragons, and vibrate steel to pieces.",
{
"name": "Anti-Sound Bomb",
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"__prop": "subclassFeature",
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"entries": [
"You gain the {@optfeature Concussion Bomb|ValdaSpire24} formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice. For you, the Bomb is improved in the following ways.",
{
"name": "Selectable Save",
"type": "entries",
"entries": [
"When you use the {@item Bomb|ValdaSpire24|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, you can choose whether the Bomb forces all targets to make a Strength, Dexterity, or Constitution saving throw (choose each time you use the Bomb)."
]
},
{
"name": "Silenced",
"type": "entries",
"entries": [
"When you use the {@item Bomb|ValdaSpire24|Bomb's} {@itemMastery Explode|ValdaGunslinger} property, you can choose for the area of the explosion to be magically silenced immediately after the explosion until the start of your next turn. Any creature or object entirely inside the silent area has {@variantrule Immunity|XPHB} to Thunder damage, and creatures have the {@condition Deafened|XPHB} condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there."
]
}
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
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},
{
"name": "Resonant Frequency",
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"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24Extras",
"entries": [
"You have discovered that every material has a resonant frequency, a specific tone that compromises its structural integrity. As a {@action Magic|XPHB} action, you can choose one type of solid material, such as wood, glass, metal, or stone, and begin playing the material's resonant frequency through a special audio device. You can stop playing a resonant frequency on your turn (no action required).",
"When you take this action and at the start of each of your turns while playing the frequency, objects made of the specified material within 15 feet of you that aren't being worn or carried take Force damage equal to {@dice 1d8} plus your Intelligence modifier. Constructs or Elementals made predominantly of a single material, such as metal or stone, and components of objects, such as the metal lock of a door, can also be damaged by a resonant frequency."
],
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"classSource": "ValdaSpire24",
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"subclassShortName": "Resonator"
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{
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{
"name": "Flashbang",
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"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can throw a concussive explosive at your feet. Each Large or smaller creature of your choice within 10 feet of you can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of your next turn.",
"You can use this feature a number of times equal to your Intelligence modifier (a minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
],
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"entries": [
"Because of your thunderous Bombs, you have created a listening device to aid your hearing, granting you the following benefits.",
{
"name": "Blindsight",
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"entries": [
"You have {@sense Blindsight|XPHB} with a range of 30 feet."
]
},
{
"name": "Thunder Immunity",
"type": "entries",
"entries": [
"You have {@variantrule Immunity|XPHB} to Thunder damage and the {@condition Deafened|XPHB} condition."
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[
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{
"name": "Reverb Explosions",
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"entries": [
"When you use its {@itemMastery Explode|ValdaGunslinger} property, you can expend 4 {@classFeature Reagents|Alchemist|ValdaSpire24|1} to create a reverb explosion. If the {@item Bomb|ValdaSpire24} deals damage, all of its damage dice decrease by 1 step (d12s → d10s → d8s → d6s → d4s, to a minimum of d4s). At the start of your next turn, the explosion occurs again with the same area and damage, but its damage dice are decreased by a further 1 step."
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}