Pigmentist

SubclassValdaSpire24Extras2014Alchemist

Subclass features

Pigmentist

Level 3

Splash Paint Everywhere to Support Your Allies

One of the lesser-known duties of Alchemists is synthesizing new and increasingly vibrant pigments from mundane and magical materials—in many cases, creating entirely new colors. Alchemists that specialize in this field are called Pigmentists. An artful and imaginative lot, they seek to brighten the world with their newly-invented hues, or failing that, simply splatter it with marvelous combinations of paint.

Painter

You gain proficiency with Painter's Supplies and you gain a bonus to checks using Painter's Supplies equal to your Intelligence modifier (minimum bonus of +1). Additionally, you can make a gallon of paint whenever you finish a Short or Long Rest.

Paint Bombs

You gain the Paint Bomb formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice. For you, the Bomb is improved in the following ways.

Extended Duration

Creatures remain coated in paint until the end of your next turn, instead of the start of your next turn.

Magical Pigments

When you throw a Paint Bomb, choose its color from the Magical Pigment table. Each color corresponds to a damage type. Whenever a creature coated in paint is hit by an attack roll, it takes an extra 1d4 damage of the corresponding damage type.

Magical Pigments

ColorDamage Type
BlueCold
GreenPoison
IndigoThunder
OrangeAcid
RedFire
VioletNecrotic
YellowLightning

You mix your paint with conjuration magic. Once on each of your turns, you can spend 10 feet of your movement to enter any area of wet paint within 5 feet of you, emerging from another area of wet paint within 60 feet of you. Both areas of paint must be at least the same size as you and must have been coated within the last minute.

Whenever you brew a potion, you can add a pigment from the Magical Pigments table. When a creature drinks this potion, they also gain the benefits of a Potion of Resistance of the corresponding damage type for 1 minute.

Your Paint Bombs are improved in the following ways:

Rainbow Blast

You can add up to three colors from the Magical Pigments table when you throw a Paint Bomb.

Selective Splatter

The extra damage of your Magical Pigments improves to 1d8.

Raw data
{
  "name": "Pigmentist",
  "__prop": "subclass",
  "source": "ValdaSpire24Extras",
  "className": "Alchemist",
  "shortName": "Pigmentist",
  "classSource": "ValdaSpire24",
  "subclassFeatures": [
    [
      {
        "name": "Pigmentist",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "{@i Splash Paint Everywhere to Support Your Allies}",
          "One of the lesser-known duties of Alchemists is synthesizing new and increasingly vibrant pigments from mundane and magical materials—in many cases, creating entirely new colors. Alchemists that specialize in this field are called Pigmentists. An artful and imaginative lot, they seek to brighten the world with their newly-invented hues, or failing that, simply splatter it with marvelous combinations of paint.",
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            "entries": [
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            ],
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              }
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            "entries": [
              "You gain the {@optfeature Paint Bomb|ValdaSpire24} formula, which doesn't count against your total number of formulas known. If you already have it, gain another formula of your choice. For you, the {@item Bomb|ValdaSpire24} is improved in the following ways.",
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                "name": "Extended Duration",
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                "entries": [
                  "Creatures remain coated in paint until the end of your next turn, instead of the start of your next turn."
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                ]
              },
              {
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                  ],
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                  ],
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                  ],
                  [
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                  ],
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            "level": 6,
            "__prop": "subclassFeature",
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              "You mix your paint with conjuration magic. Once on each of your turns, you can spend 10 feet of your movement to enter any area of wet paint within 5 feet of you, emerging from another area of wet paint within 60 feet of you. Both areas of paint must be at least the same size as you and must have been coated within the last minute."
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            "source": "ValdaSpire24Extras",
            "entries": [
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        "level": 14,
        "__prop": "subclassFeature",
        "header": 2,
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            "entries": [
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                "name": "Rainbow Blast",
                "type": "entries",
                "entries": [
                  "You can add up to three colors from the Magical Pigments table when you throw a Paint Bomb."
                ]
              },
              {
                "name": "Selective Splatter",
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                "entries": [
                  "The extra damage of your Magical Pigments improves to {@dice 1d8}."
                ]
              }
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        "subclassShortName": "Pigmentist"
      }
    ]
  ]
}