Mad Bomber
Subclass features
Mad Bomber
Level 3Blow Things Up
While many "Mad Bombers" aren't actually mad, it takes a special kind of crazy to devote one's life to studying explosives. Most Alchemists who specialize in this field are incorrigible pyromaniacs who take great pleasure in burning, blasting, and blowing things up. Mad Bombers are always working to improve their Bombs' effectiveness.
Blasting Specialty
Your Bombs deal double damage to objects and structures.
Black Powder Bomb [Formula]
By adding a charge of black powder to your Bomb, you can change it into a Black Powder Bomb. All of this Bomb's damage dice are d12s. If a target has Resistance to Fire damage, it loses that Resistance for this damage roll. If it has Immunity to Fire damage, it instead has Resistance for this damage roll.
You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a Long Rest.
Timed Demolition
Level 6You can take a Utilize action to set one of your Bombs with a timed detonation. Choose a duration of any number of rounds (any increment of 6 seconds) up to 10 minutes. The Bomb detonates using the Bomb's Explode property at the start of your turn after the chosen number of rounds. If a creature is within the Sphere of more than one Bomb's explosion simultaneously, the creature is only affected by one Bomb of your choice.
Blast Shield
Level 10Choose one damage type from among Acid, Cold, Fire, Lightning, or Thunder whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
Overloaded Charge
Level 14Whenever you use your ValdaSpire24 and expend the maximum number of ValdaSpire24 you can expend, as shown in the Prime Bomb column for your Alchemist level, the Bomb is further empowered. You can add two additional ValdaSpire24 to the Bomb without expending them.
Raw data
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"While many \"Mad Bombers\" aren't actually mad, it takes a special kind of crazy to devote one's life to studying explosives. Most Alchemists who specialize in this field are incorrigible pyromaniacs who take great pleasure in burning, blasting, and blowing things up. Mad Bombers are always working to improve their {@item Bomb|ValdaSpire24|Bombs'} effectiveness.",
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"Your {@item Bomb|ValdaSpire24|Bombs} deal double damage to objects and structures."
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"By adding a charge of black powder to your {@item Bomb|ValdaSpire24}, you can change it into a Black Powder Bomb. All of this {@item Bomb|ValdaSpire24|Bomb's} damage dice are d12s. If a target has {@variantrule Resistance|XPHB} to Fire damage, it loses that {@variantrule Resistance|XPHB} for this damage roll. If it has {@variantrule Immunity|XPHB} to Fire damage, it instead has {@variantrule Resistance|XPHB} for this damage roll.",
"You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
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"You can take a {@action Utilize|XPHB} action to set one of your {@item Bomb|ValdaSpire24|Bombs} with a timed detonation. Choose a duration of any number of rounds (any increment of 6 seconds) up to 10 minutes. The {@item Bomb|ValdaSpire24} detonates using the {@item Bomb|ValdaSpire24|Bomb's} {@itemMastery Explode|ValdaGunslinger} property at the start of your turn after the chosen number of rounds. If a creature is within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of more than one {@item Bomb|ValdaSpire24|Bomb's} explosion simultaneously, the creature is only affected by one {@item Bomb|ValdaSpire24} of your choice."
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"Choose one damage type from among Acid, Cold, Fire, Lightning, or Thunder whenever you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You have {@variantrule Resistance|XPHB} to that damage type until you choose a different one with this feature."
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"Whenever you use your {@classFeature Prime Bomb|Alchemist|ValdaSpire24|2} and expend the maximum number of {@classFeature Reagents|Alchemist|ValdaSpire24|1} you can expend, as shown in the Prime Bomb column for your Alchemist level, the {@item Bomb|ValdaSpire24} is further empowered. You can add two additional {@classFeature Reagents|Alchemist|ValdaSpire24|1} to the {@item Bomb|ValdaSpire24} without expending them."
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