House of Roulette
Subclass features
House of Roulette
Level 3Spin the Wheel, Gambling on Your Lucky Numbers
Like the Houses of Dice and Cards, Warmages of the House of Roulette are masters of the calculated gamble. Bearing a number of magical chips, they can push the odds when the need arises, pulling off longshot plays that other Warmages could only dream of.
Spin the Wheel
You gain a roulette ball infused with arcane energy and a number of chips. As a Bonus Action, you can conjure a roulette wheel of magical force and roll the ball. Choose one of the bets from the Roulette Bets table below, announce your guess, and roll a d100. You gain the listed benefit if your guess is correct.
Chips of Fate
You have four Chips of Fate, and regain all expended chips when you finish a Long Rest. You gain two more Chips of Fate at level 7 (6 chips), 10 (8 chips), and 15 (10 chips).
Whenever you place a bet on the roulette wheel, you can expend 1-4 of your chips to place additional bets equal to the number of chips expended. No matter how many chips you expend, you can only place two types of bets, such as Singles and Tens, per d100 roll. You can't place more than one Odd/Even or High/Low bets. You can gain two benefits at once if you win two bets on the same roll.
Roulette Bets
| Bet | Benefit |
|---|---|
| Odd/Even. Guess whether the roll is even or odd. | You gain a +2 bonus to your AC until the start of your next turn. |
| High/Low. Guess whether the roll is above or below 50. | You gain a +2 bonus on attack rolls you make until the start of your next turn. |
| Lanes. Guess which of the following spans the number falls within: 01-20, 21-40, 41-60 , 61-80, 81-00. | You can gain Advantage on a D20 Test you make before the end of your next turn. |
| Tens. Guess the 10s digit of the roll. | Once before the end of your next turn, you can add 10 to the damage roll of a Warmage cantrip you cast. |
| Single. Guess the exact number of the roll. | Until the start of your next turn, you have Resistance to all damage and treat any d20 roll you make as 20. |
Lucky Number
Level 7Pick a Lucky Number from 1 to 100 If you roll that number on any d100 roll of your ValdaSpire24 feature, you gain the benefit of betting that number as a Single. You can change your Lucky Number whenever you finish a Long Rest.
Spinning Shield
Level 10When a creature you can see makes an attack roll against you, you can take a Reaction to conjure your roulette wheel between yourself and the attacker. You and the attacker each roll a d100. If your roll is equal or higher than that of the attacker, the attack misses, and you can't use this ability again until you finish a Short or Long Rest.
Cash Out
Level 15You can unleash the energy stored within a Chip of Fate to escape a tight spot. As a Bonus Action, you can expend a Chip of Fate to teleport up to 120 feet to an unoccupied space you can see.
Everything on Black
Level 18Whenever you roll Initiative, you regain 4 expended Chips of Fate. Additionally, whenever you expend one or more Chips of Fate to bet on a Single and win, you regain all of your expended Chips of Fate.
Raw data
{
"name": "House of Roulette",
"__prop": "subclass",
"source": "ValdaSpire24Extras",
"className": "Warmage",
"shortName": "Roulette",
"classSource": "ValdaSpire24",
"subclassFeatures": [
[
{
"name": "House of Roulette",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24Extras",
"entries": [
"{@i Spin the Wheel, Gambling on Your Lucky Numbers}",
"Like the Houses of Dice and Cards, Warmages of the House of Roulette are masters of the calculated gamble. Bearing a number of magical chips, they can push the odds when the need arises, pulling off longshot plays that other Warmages could only dream of.",
{
"name": "Spin the Wheel",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24Extras",
"entries": [
"You gain a roulette ball infused with arcane energy and a number of chips. As a {@variantrule Bonus Action|XPHB}, you can conjure a roulette wheel of magical force and roll the ball. Choose one of the bets from the Roulette Bets table below, announce your guess, and roll a {@dice d100}. You gain the listed benefit if your guess is correct.",
{
"name": "Chips of Fate",
"type": "entries",
"entries": [
"You have four Chips of Fate, and regain all expended chips when you finish a {@variantrule Long Rest|XPHB}. You gain two more Chips of Fate at level 7 (6 chips), 10 (8 chips), and 15 (10 chips).",
"Whenever you place a bet on the roulette wheel, you can expend 1-4 of your chips to place additional bets equal to the number of chips expended. No matter how many chips you expend, you can only place two types of bets, such as Singles and Tens, per {@dice d100} roll. You can't place more than one Odd/Even or High/Low bets. You can gain two benefits at once if you win two bets on the same roll."
]
},
{
"rows": [
[
"{@b Odd/Even.} Guess whether the roll is even or odd.",
"You gain a +2 bonus to your AC until the start of your next turn."
],
[
"{@b High/Low.} Guess whether the roll is above or below 50.",
"You gain a +2 bonus on attack rolls you make until the start of your next turn."
],
[
"{@b Lanes.} Guess which of the following spans the number falls within: 01-20, 21-40, 41-60 , 61-80, 81-00.",
"You can gain {@variantrule Advantage|XPHB} on a {@variantrule D20 Test|XPHB} you make before the end of your next turn."
],
[
"{@b Tens.} Guess the 10s digit of the roll.",
"Once before the end of your next turn, you can add 10 to the damage roll of a {@filter Warmage cantrip|spells|level=0|class=warmage (VSS'24)} you cast."
],
[
"{@b Single.} Guess the exact number of the roll.",
"Until the start of your next turn, you have {@variantrule Resistance|XPHB} to all damage and treat any d20 roll you make as 20."
]
],
"type": "table",
"caption": "Roulette Bets",
"colLabels": [
"Bet",
"Benefit"
],
"colStyles": [
"col-5",
"col-7"
]
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
[
{
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Lucky Number",
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"Pick a Lucky Number from 1 to 100 If you roll that number on any {@dice d100} roll of your {@subclassFeature Spin the Wheel|Warmage|ValdaSpire24|Roulette|ValdaSpire24|3} feature, you gain the benefit of betting that number as a Single. You can change your Lucky Number whenever you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
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"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Spinning Shield",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"When a creature you can see makes an attack roll against you, you can take a {@variantrule Reaction|XPHB} to conjure your roulette wheel between yourself and the attacker. You and the attacker each roll a {@dice d100}. If your roll is equal or higher than that of the attacker, the attack misses, and you can't use this ability again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
[
{
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Cash Out",
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"You can unleash the energy stored within a Chip of Fate to escape a tight spot. As a {@variantrule Bonus Action|XPHB}, you can expend a Chip of Fate to teleport up to 120 feet to an unoccupied space you can see."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
[
{
"type": "entries",
"level": 18,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Everything on Black",
"type": "entries",
"level": 18,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"Whenever you roll {@variantrule Initiative|XPHB}, you regain 4 expended Chips of Fate. Additionally, whenever you expend one or more Chips of Fate to bet on a Single and win, you regain all of your expended Chips of Fate."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Roulette"
}
]
]
}