House of Cards
Subclass features
House of Cards
Level 3Push Your Luck With Hands of Cards
Warmages who join the House of Cards approach combat the same way they do games of chance: with high stakes and calculated gambles. Each Warmage of this house wields a special deck of cards tied to the very threads of fate, through which they can empower their magic with deft flurries of hands. However, while these Warmages command incredible power, their magical surges are at the whims of the cards, and so they must make strategic, ingenious plays to master them.
Bluff
Your poker face carries you through practically any lie. You gain proficiency in the Deception skill and with the Gaming Kit (Playing Cards), if you don't already have it. Additionally, you gain a bonus to Charisma (Deception) checks equal to your Intelligence modifier (minimum bonus of +1).
Deck of Fate
You gain a deck of magical playing or tarot cards, called a Deck of Fate, through which you can enhance the power of your cantrips. Shuffle a standard 52-card playing card deck and draw a hand of five cards when you roll Initiative.
Whenever you target an enemy with a Warmage spell that deals damage, you can take a Bonus Action to play one or more cards from your hand to enhance the power of the spell. If the cards exactly match one of the results on the Hands table, the spell deals extra damage to one of its targets of your choice or grants you one additional effect, according to the result. If the cards don't match a result, they have no effect. Aces count as ones for results. Once you play a card, place it on the bottom of your deck and draw until you have five cards in your hand again.
Hands
| Result | Cards | Benefit |
|---|---|---|
| Straight | Any five sequential cards, regardless of suit. | You deal an extra 12 damage. |
| Flush | Any five cards of the same suit, regardless of order. | You deal an extra 10 damage. |
| Three of a Kind | Any three of the same rank. | You deal an extra 6 damage. |
| Pair | Any two of the same rank. | You deal an extra 2 damage. |
| Hearts | Any two hearts. | You gain Temporary Hit Points equal to your Intelligence modifier. |
| Spades | Any two spades. | Your Speed increases by 10 feet until the start of your next turn. |
| Diamonds | Any two diamonds. | You gain a +1 bonus to your AC until the start of your next turn. |
| Clubs | Any two clubs. | You gain a +1 bonus to saving throws until the start of your next turn. |
High Stakes
Level 7On your turn, you can choose any number of cards from your hand and place them on the bottom of your ValdaSpire24 (no action required), losing 2 Hit Points per card you choose. You then draw until you have five cards in your hand again.
Dealer's Choice
Level 10You can take a Bonus Action to gain one of the following benefits, chosen by the GM. Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Resistance
You gain Resistance to all damage until the end of your next turn.
Teleportation
You teleport to an unoccupied space you can see within 60 feet of you.
Demiplane
You vanish into a safe, endless demiplane. At the start of your next turn, you reappear in the space you left or in the nearest unoccupied space if that space is occupied.
Card Reading
Level 15Once on each of your turns when you draw a card from your deck as part of your ValdaSpire24 feature, you can declare a suit (Clubs, Diamonds, Hearts, or Spades) and check the top card of your deck. If you guessed the suit correctly, you can take the Dash, Disengage, or Utilize action as part of the Bonus Action used for the feature.
Ace in the Hole
Level 18Whenever you would draw one or more cards from your deck, draw twice as many. Put half of the cards drawn on the bottom of your deck and the other cards in your hand.
Raw data
{
"name": "House of Cards",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Warmage",
"shortName": "Cards",
"classSource": "ValdaSpire24",
"hasFluffImages": true,
"subclassFeatures": [
[
{
"name": "House of Cards",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"{@i Push Your Luck With Hands of Cards}",
"Warmages who join the House of Cards approach combat the same way they do games of chance: with high stakes and calculated gambles. Each Warmage of this house wields a special deck of cards tied to the very threads of fate, through which they can empower their magic with deft flurries of hands. However, while these Warmages command incredible power, their magical surges are at the whims of the cards, and so they must make strategic, ingenious plays to master them.",
{
"name": "Bluff",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"Your poker face carries you through practically any lie. You gain proficiency in the {@skill Deception|XPHB} skill and with the Gaming Kit ({@item Playing Cards|XPHB}), if you don't already have it. Additionally, you gain a bonus to Charisma ({@skill Deception|XPHB}) checks equal to your Intelligence modifier (minimum bonus of +1)."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards",
"toolProficiencies": [
{
"playing card set": true
}
],
"skillProficiencies": [
{
"deception": true
}
]
},
{
"name": "Deck of Fate",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"You gain a deck of magical playing or tarot cards, called a Deck of Fate, through which you can enhance the power of your cantrips. Shuffle a standard 52-card playing card deck and draw a hand of five cards when you roll {@variantrule Initiative|XPHB}.",
"Whenever you target an enemy with a Warmage spell that deals damage, you can take a {@variantrule Bonus Action|XPHB} to play one or more cards from your hand to enhance the power of the spell. If the cards exactly match one of the results on the Hands table, the spell deals extra damage to one of its targets of your choice or grants you one additional effect, according to the result. If the cards don't match a result, they have no effect. Aces count as ones for results. Once you play a card, place it on the bottom of your deck and draw until you have five cards in your hand again.",
{
"rows": [
[
"Straight",
"Any five sequential cards, regardless of suit.",
"You deal an extra 12 damage."
],
[
"Flush",
"Any five cards of the same suit, regardless of order.",
"You deal an extra 10 damage."
],
[
"Three of a Kind",
"Any three of the same rank.",
"You deal an extra 6 damage."
],
[
"Pair",
"Any two of the same rank.",
"You deal an extra 2 damage."
],
[
"Hearts",
"Any two hearts.",
"You gain {@variantrule Temporary Hit Points|XPHB} equal to your Intelligence modifier."
],
[
"Spades",
"Any two spades.",
"Your {@variantrule Speed|XPHB} increases by 10 feet until the start of your next turn."
],
[
"Diamonds",
"Any two diamonds.",
"You gain a +1 bonus to your AC until the start of your next turn."
],
[
"Clubs",
"Any two clubs.",
"You gain a +1 bonus to saving throws until the start of your next turn."
]
],
"type": "table",
"caption": "Hands",
"colLabels": [
"Result",
"Cards",
"Benefit"
],
"colStyles": [
"col-2",
"col-5",
"col-6"
]
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
[
{
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "High Stakes",
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"On your turn, you can choose any number of cards from your hand and place them on the bottom of your {@subclassFeature Deck of Fate|Warmage|ValdaSpire24|Cards|ValdaSpire24|3} (no action required), losing 2 {@variantrule Hit Points|XPHB} per card you choose. You then draw until you have five cards in your hand again."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Dealer's Choice",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"You can take a {@variantrule Bonus Action|XPHB} to gain one of the following benefits, chosen by the GM. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.",
{
"name": "Resistance",
"type": "entries",
"entries": [
"You gain {@variantrule Resistance|XPHB} to all damage until the end of your next turn."
]
},
{
"name": "Teleportation",
"type": "entries",
"entries": [
"You teleport to an unoccupied space you can see within 60 feet of you."
]
},
{
"name": "Demiplane",
"type": "entries",
"entries": [
"You vanish into a safe, endless demiplane. At the start of your next turn, you reappear in the space you left or in the nearest unoccupied space if that space is occupied."
]
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
[
{
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Card Reading",
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"Once on each of your turns when you draw a card from your deck as part of your {@subclassFeature Deck of Fate|Warmage|ValdaSpire24|Cards|ValdaSpire24|3} feature, you can declare a suit (Clubs, Diamonds, Hearts, or Spades) and check the top card of your deck. If you guessed the suit correctly, you can take the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Utilize|XPHB} action as part of the {@variantrule Bonus Action|XPHB} used for the feature."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
[
{
"type": "entries",
"level": 18,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Ace in the Hole",
"type": "entries",
"level": 18,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"Whenever you would draw one or more cards from your deck, draw twice as many. Put half of the cards drawn on the bottom of your deck and the other cards in your hand."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Cards"
}
]
]
}