House of Bishops

SubclassValdaSpire242014Warmage
Spellcasting
Intelligence
Caster progression
1/3
LevelPrepared Spells
1โ€”
2โ€”
33
44
54
64
75
86
96
107
118
128
139
1410
1510
1611
1711
1811
1912
2013

Spell Slots per Spell Level

Level1st2nd3rd4th
1โ€”โ€”โ€”โ€”
2โ€”โ€”โ€”โ€”
32โ€”โ€”โ€”
43โ€”โ€”โ€”
53โ€”โ€”โ€”
63โ€”โ€”โ€”
742โ€”โ€”
842โ€”โ€”
942โ€”โ€”
1043โ€”โ€”
1143โ€”โ€”
1243โ€”โ€”
13432โ€”
14432โ€”
15432โ€”
16433โ€”
17433โ€”
18433โ€”
194331
204331

Subclass features

Wield Greater Arcane Magic

The House of Bishops adopts Warmages with arcane potential and teaches its members traditional spellcasting. Such Warmages might be mistaken for Wizards or Sorcerers, for they wield many of the same spells, but bishops prioritize excellence in their spellcasting over a wide repertoire of spells.

Spellcasting

You gain the ability to cast more potent spells.

Spell Slots

The Bishop Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list. Burning Hands, Grease, and Shield are recommended. The number of spells on your list increases as you gain Warmage levels, as shown in the Prepared Spells column of the Bishop Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Warmage, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination.

Changing Your Prepared Spells

Whenever you gain a Warmage level, you can replace one spell on your list with another Wizard spell for which you have spell slots.

Warmage Edge

You can use your ValdaSpire24 feature to improve the damage rolls of level 1+ Wizard spells as if they were cantrips. If you add ValdaSpire24 to the Magic Missile spell, you improve the damage roll of only one dart.

Arcane Study

You gain proficiency in two of the following skills of your choice: Arcana, History, Investigation, Medicine, or Religion.

You always have the Find Familiar spell prepared, which doesn't count against your number of prepared spells. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, or Sprite.

Your Warmage and Wizard spells deal double damage to objects and structures. You have Advantage on spell attack rolls against targets that are 100 or more feet away from you.

When you cast a spell with a spell slot that affects other creatures that you can see, you can choose a number of them up to your Intelligence modifier (minimum of one). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

As a Bonus Action, you can expend a number of spell slots with a combined level of 6+ to regain one expended use of your ValdaSpire24.

Raw data
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  "name": "House of Bishops",
  "__prop": "subclass",
  "source": "ValdaSpire24",
  "className": "Warmage",
  "shortName": "Bishops",
  "classSource": "ValdaSpire24",
  "hasFluffImages": true,
  "subclassSpells": [
    {
      "className": "Wizard",
      "classSource": "XPHB"
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  "additionalSpells": [
    {
      "expanded": {
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          {
            "all": "level=0|class=Wizard"
          },
          {
            "all": "level=1|class=Wizard"
          }
        ],
        "7": [
          {
            "all": "level=2|class=Wizard"
          }
        ],
        "13": [
          {
            "all": "level=3|class=Wizard"
          }
        ],
        "19": [
          {
            "all": "level=4|class=Wizard"
          }
        ]
      },
      "prepared": {
        "7": [
          "Find Familiar|XPHB"
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      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "House of Bishops",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24",
        "entries": [
          "{@i Wield Greater Arcane Magic}",
          "The House of Bishops adopts Warmages with arcane potential and teaches its members traditional spellcasting. Such Warmages might be mistaken for Wizards or Sorcerers, for they wield many of the same spells, but bishops prioritize excellence in their spellcasting over a wide repertoire of spells.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24",
            "entries": [
              "You gain the ability to cast more potent spells.",
              {
                "name": "Spell Slots",
                "type": "entries",
                "entries": [
                  "The Bishop Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a {@variantrule Long Rest|XPHB}."
                ]
              },
              {
                "name": "Prepared Spells of Level 1+",
                "type": "entries",
                "entries": [
                  "You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list. {@spell Burning Hands|XPHB}, {@spell Grease|XPHB}, and {@spell Shield|XPHB} are recommended. The number of spells on your list increases as you gain Warmage levels, as shown in the Prepared Spells column of the Bishop Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Warmage, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination."
                ]
              },
              {
                "name": "Changing Your Prepared Spells",
                "type": "entries",
                "entries": [
                  "Whenever you gain a Warmage level, you can replace one spell on your list with another Wizard spell for which you have spell slots."
                ]
              },
              {
                "name": "Warmage Edge",
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                "entries": [
                  "You can use your {@classFeature Warmage Edge|Warmage|ValdaSpire24|1} feature to improve the damage rolls of level 1+ Wizard spells as if they were cantrips. If you add {@classFeature Warmage Edge|Warmage|ValdaSpire24|1} to the {@spell Magic Missile|XPHB} spell, you improve the damage roll of only one dart."
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              "You gain proficiency in two of the following skills of your choice: {@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Medicine|XPHB}, or {@skill Religion|XPHB}."
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        "type": "entries",
        "level": 7,
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            "name": "Mystical Companion",
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            "entries": [
              "You always have the {@spell Find Familiar|XPHB} spell prepared, which doesn't count against your number of prepared spells. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: {@creature Imp|XMM}, {@creature Pseudodragon|XMM}, {@creature Quasit|XMM}, or {@creature Sprite|XMM}."
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    [
      {
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            "name": "Siege Casting",
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            "entries": [
              "Your Warmage and Wizard spells deal double damage to objects and structures. You have {@variantrule Advantage|XPHB} on spell attack rolls against targets that are 100 or more feet away from you."
            ],
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      {
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            "entries": [
              "When you cast a spell with a spell slot that affects other creatures that you can see, you can choose a number of them up to your Intelligence modifier (minimum of one). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save."
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      {
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            "name": "Arcane Dominance",
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            "__prop": "subclassFeature",
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            "source": "ValdaSpire24",
            "entries": [
              "As a {@variantrule Bonus Action|XPHB}, you can expend a number of spell slots with a combined level of 6+ to regain one expended use of your {@classFeature Arcane Surge|Warmage|ValdaSpire24|5}."
            ],
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