Familiar Master

SubclassValdaSpire24Extras2024Wizard

Subclass features

Command an Evolved Familiar

Learning the Find Familiar spell is a rite of passage among fledgling Wizards, as the spell offers a useful, if limited, magical servant. As a Familiar Master or "evolutionist," your studies focus on unlocking the full potential of the humble Find Familiar spell in the hopes of evolving your familiar into new and more powerful forms.

Beckon Familiar

Add the Find Familiar spell to your spellbook for free. You can cast the spell as an action without a spell slot or Material components. You can cast it in this way a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Arcane Evolution

When you start casting Find Familiar, you can modify it to summon an empowered familiar. If you do so, the spell is modified in the following ways.

Attacks

Your familiar can attack.

Duration

The spell requires Concentration and its duration becomes 10 minutes for that casting. The spell ends if the familiar disappears or is temporarily dismissed.

Evolved Familiar

Your familiar's game statistics are replaced with the Evolved Familiar stat block, but the familiar retains its senses, traits, speeds, alignment, personality, and creature type. The familiar disappears when it drops to 0 Hit Points or when the spell ends.

Spell Slot Level

If you cast the spell using a higher-level spell slot, use the spell slot's level for the spell's level in the stat block. Its effective spell level is 1 if you cast it without a spell slot.

While you have a familiar, you have one of the following benefits based on your familiar's Speed. If a familiar has more than one special Speed, you choose the benefit in such cases.

Burrow Speed

Difficult Terrain doesn't cost you extra movement.

Climb Speed

You have a Climb Speed equal to your Speed.

Fly Speed

As a Bonus Action, you can gain a Fly Speed equal to half your Speed until the end of the current turn.

Swim Speed

You can breathe underwater and have a Swim Speed equal to your Speed.

No Special Speed

Opportunity Attacks against you have Disadvantage.

You can take a Bonus Action to give your familiar a number of Temporary Hit Points equal to twice your Wizard level. When you do, you can also change the familiar's creature type and the form it takes from the list provided in the Find Familiar spell.

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a level 2+ spell slot (no action required).

Your familiar gains a benefit based on its creature type.

Celestial

When a creature your familiar can see within 60 feet of itself fails a D20 Test, the familiar can take a Reaction to let the creature reroll the test with Advantage. The creature must use the new roll.

Fey

Your familiar can take a Bonus Action to teleport up to 30 feet to an unoccupied space it can see. Attack rolls against the familiar have Disadvantage until the start of its next turn.

Fiend

When your familiar takes the Attack action, it can replace an attack with a 5-foot Emanation of hellfire. Each creature within the area must succeed on a Dexterity saving throw against your spell save DC, taking 4d6 Fire damage on a failed save or half as much damage on a successful one.

Raw data
{
  "name": "Familiar Master",
  "__prop": "subclass",
  "source": "ValdaSpire24Extras",
  "edition": "one",
  "className": "Wizard",
  "shortName": "Familiar Master",
  "classSource": "XPHB",
  "subclassSpells": [
    "Find Familiar|XPHB"
  ],
  "additionalSpells": [
    {
      "known": {
        "3": [
          "Find Familiar|XPHB"
        ]
      }
    }
  ],
  "subclassFeatures": [
    [
      {
        "name": "Familiar Master",
        "type": "entries",
        "level": 3,
        "__prop": "subclassFeature",
        "source": "ValdaSpire24Extras",
        "entries": [
          "{@i Command an Evolved Familiar}",
          "Learning the {@spell Find Familiar|XPHB} spell is a rite of passage among fledgling Wizards, as the spell offers a useful, if limited, magical servant. As a Familiar Master or \"evolutionist,\" your studies focus on unlocking the full potential of the humble {@spell Find Familiar|XPHB} spell in the hopes of evolving your familiar into new and more powerful forms.",
          {
            "name": "Beckon Familiar",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24Extras",
            "entries": [
              "Add the {@spell Find Familiar|XPHB} spell to your spellbook for free. You can cast the spell as an action without a spell slot or Material components. You can cast it in this way a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Familiar Master"
          },
          {
            "name": "Arcane Evolution",
            "type": "entries",
            "level": 3,
            "__prop": "subclassFeature",
            "source": "ValdaSpire24Extras",
            "entries": [
              "When you start casting {@spell Find Familiar|XPHB}, you can modify it to summon an empowered familiar. If you do so, the spell is modified in the following ways.",
              {
                "name": "Attacks",
                "type": "entries",
                "entries": [
                  "Your familiar can attack."
                ]
              },
              {
                "name": "Duration",
                "type": "entries",
                "entries": [
                  "The spell requires {@status Concentration|XPHB} and its duration becomes 10 minutes for that casting. The spell ends if the familiar disappears or is temporarily dismissed."
                ]
              },
              {
                "name": "Evolved Familiar",
                "type": "entries",
                "entries": [
                  "Your familiar's game statistics are replaced with the {@creature Evolved Familiar|ValdaSpire24Extras} stat block, but the familiar retains its senses, traits, speeds, alignment, personality, and creature type. The familiar disappears when it drops to 0 {@variantrule Hit Points|XPHB} or when the spell ends."
                ]
              },
              {
                "name": "Spell Slot Level",
                "type": "entries",
                "entries": [
                  "If you cast the spell using a higher-level spell slot, use the spell slot's level for the spell's level in the stat block. Its effective spell level is 1 if you cast it without a spell slot."
                ]
              }
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Familiar Master"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Familiar Master"
      }
    ],
    [
      {
        "type": "entries",
        "level": 6,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Servitor's Agility",
            "type": "entries",
            "level": 6,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "While you have a familiar, you have one of the following benefits based on your familiar's {@variantrule Speed|XPHB}. If a familiar has more than one special {@variantrule Speed|XPHB}, you choose the benefit in such cases.",
              {
                "name": "Burrow Speed",
                "type": "entries",
                "entries": [
                  "{@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement."
                ]
              },
              {
                "name": "Climb Speed",
                "type": "entries",
                "entries": [
                  "You have a {@variantrule Climb Speed|XPHB} equal to your {@variantrule Speed|XPHB}."
                ]
              },
              {
                "name": "Fly Speed",
                "type": "entries",
                "entries": [
                  "As a {@variantrule Bonus Action|XPHB}, you can gain a {@variantrule Fly Speed|XPHB} equal to half your {@variantrule Speed|XPHB} until the end of the current turn."
                ]
              },
              {
                "name": "Swim Speed",
                "type": "entries",
                "entries": [
                  "You can breathe underwater and have a {@variantrule Swim Speed|XPHB} equal to your {@variantrule Speed|XPHB}."
                ]
              },
              {
                "name": "No Special Speed",
                "type": "entries",
                "entries": [
                  "{@action Opportunity Attack|XPHB|Opportunity Attacks} against you have {@variantrule Disadvantage|XPHB}."
                ]
              }
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Familiar Master"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Familiar Master"
      }
    ],
    [
      {
        "type": "entries",
        "level": 10,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Bolster Familiar",
            "type": "entries",
            "level": 10,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "You can take a {@variantrule Bonus Action|XPHB} to give your familiar a number of {@variantrule Temporary Hit Points|XPHB} equal to twice your Wizard level. When you do, you can also change the familiar's creature type and the form it takes from the list provided in the {@spell Find Familiar|XPHB} spell.",
              "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 2+ spell slot (no action required)."
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Familiar Master"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Familiar Master"
      }
    ],
    [
      {
        "type": "entries",
        "level": 14,
        "__prop": "subclassFeature",
        "header": 2,
        "entries": [
          {
            "name": "Planar Familiar",
            "type": "entries",
            "level": 14,
            "__prop": "subclassFeature",
            "header": 2,
            "source": "ValdaSpire24Extras",
            "entries": [
              "Your familiar gains a benefit based on its creature type.",
              {
                "name": "Celestial",
                "type": "entries",
                "entries": [
                  "When a creature your familiar can see within 60 feet of itself fails a {@variantrule D20 Test|XPHB}, the familiar can take a {@variantrule Reaction|XPHB} to let the creature reroll the test with {@variantrule Advantage|XPHB}. The creature must use the new roll."
                ]
              },
              {
                "name": "Fey",
                "type": "entries",
                "entries": [
                  "Your familiar can take a {@variantrule Bonus Action|XPHB} to teleport up to 30 feet to an unoccupied space it can see. {@action Attack|XPHB} rolls against the familiar have {@variantrule Disadvantage|XPHB} until the start of its next turn."
                ]
              },
              {
                "name": "Fiend",
                "type": "entries",
                "entries": [
                  "When your familiar takes the {@action Attack|XPHB} action, it can replace an attack with a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of hellfire. Each creature within the area must succeed on a Dexterity saving throw against your spell save DC, taking {@damage 4d6} Fire damage on a failed save or half as much damage on a successful one."
                ]
              }
            ],
            "className": "Wizard",
            "classSource": "XPHB",
            "subclassSource": "ValdaSpire24Extras",
            "subclassShortName": "Familiar Master"
          }
        ],
        "className": "Wizard",
        "classSource": "XPHB",
        "subclassSource": "ValdaSpire24Extras",
        "subclassShortName": "Familiar Master"
      }
    ]
  ]
}