Planar Familiar

Subclass featureValdaSpire24Extras2014Wizard

Your familiar gains a benefit based on its creature type.

Celestial

When a creature your familiar can see within 60 feet of itself fails a D20 Test, the familiar can take a Reaction to let the creature reroll the test with Advantage. The creature must use the new roll.

Fey

Your familiar can take a Bonus Action to teleport up to 30 feet to an unoccupied space it can see. Attack rolls against the familiar have Disadvantage until the start of its next turn.

Fiend

When your familiar takes the Attack action, it can replace an attack with a 5-foot Emanation of hellfire. Each creature within the area must succeed on a Dexterity saving throw against your spell save DC, taking 4d6 Fire damage on a failed save or half as much damage on a successful one.

Raw data
{
  "name": "Planar Familiar",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24Extras",
  "entries": [
    "Your familiar gains a benefit based on its creature type.",
    {
      "name": "Celestial",
      "type": "entries",
      "entries": [
        "When a creature your familiar can see within 60 feet of itself fails a {@variantrule D20 Test|XPHB}, the familiar can take a {@variantrule Reaction|XPHB} to let the creature reroll the test with {@variantrule Advantage|XPHB}. The creature must use the new roll."
      ]
    },
    {
      "name": "Fey",
      "type": "entries",
      "entries": [
        "Your familiar can take a {@variantrule Bonus Action|XPHB} to teleport up to 30 feet to an unoccupied space it can see. {@action Attack|XPHB} rolls against the familiar have {@variantrule Disadvantage|XPHB} until the start of its next turn."
      ]
    },
    {
      "name": "Fiend",
      "type": "entries",
      "entries": [
        "When your familiar takes the {@action Attack|XPHB} action, it can replace an attack with a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of hellfire. Each creature within the area must succeed on a Dexterity saving throw against your spell save DC, taking {@damage 4d6} Fire damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "className": "Wizard",
  "classSource": "XPHB",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Familiar Master"
}