{
"name": "Battle Master",
"page": 93,
"__prop": "subclass",
"source": "XPHB",
"edition": "one",
"className": "Fighter",
"shortName": "Battle Master",
"classSource": "XPHB",
"hasFluffImages": true,
"subclassFeatures": [
[
{
"name": "Battle Master",
"page": 93,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"{@i Master Sophisticated Battle Maneuvers}",
"Battle Masters are students of the art of battle, learning martial techniques passed down through generations. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts.",
{
"name": "Combat Superiority",
"page": 93,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"Your experience on the battlefield has refined your fighting techniques. You learn maneuvers that are fueled by special dice called Superiority Dice.",
{
"name": "Maneuvers",
"type": "entries",
"entries": [
"You learn three maneuvers of your choice from the \"{@filter Maneuvers Options|optionalfeatures|feature type=MV:B|source=XPHB}\" section later in this subclass's description. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.",
"You learn two additional maneuvers of your choice when you reach Fighter levels 7, 10, and 15. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one."
]
},
{
"name": "Superiority Dice",
"type": "entries",
"entries": [
"You have four Superiority Dice, which are {@dice d8|d8s}. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}.",
"You gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total)."
]
},
{
"name": "Saving Throws",
"type": "entries",
"entries": [
"If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier (your choice) and {@variantrule Proficiency|XPHB|Proficiency Bonus}."
]
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
},
{
"name": "Student of War",
"page": 94,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"You gain proficiency with one type of {@item Artisan's Tools|XPHB} of your choice, and you gain proficiency in one skill of your choice from the skills available to Fighters at level 1."
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
},
{
"name": "Maneuver Options",
"page": 94,
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "XPHB",
"entries": [
"The maneuvers are presented here in alphabetical order.",
{
"type": "options",
"count": 3,
"entries": [
{
"name": "Ambush",
"page": 94,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you make a Dexterity ({@skill Stealth|XPHB}) check or an {@variantrule Initiative|XPHB} roll, you can expend one Superiority Die and add the die to the roll, unless you have the {@condition Incapacitated|XPHB} condition."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Bait and Switch",
"page": 94,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you're within 5 feet of a creature on your turn, you can expend one Superiority Die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and doesn't have the {@condition Incapacitated|XPHB} condition. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks}.",
"Roll the Superiority Die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Commander's Strike",
"page": 94,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use its {@variantrule Reaction|XPHB} to make one attack with a weapon or an {@variantrule Unarmed Strike|XPHB}, adding the Superiority Die to the attack's damage roll on a hit."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Commanding Presence",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you make a Charisma ({@skill Intimidation|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}) check, you can expend one Superiority Die and add that die to the roll."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Disarming Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to disarm the target. Add the Superiority Die roll to the attack's damage roll. The target must succeed on a Strength saving throw or drop one object of your choice that it's holding, with the object landing in its space."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Distracting Strike",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll, you can expend one Superiority Die to distract the target. Add the Superiority Die roll to the attack's damage roll. The next attack roll against the target by an attacker other than you has {@variantrule Advantage|XPHB} if the attack is made before the start of your next turn."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Evasive Footwork",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can expend one Superiority Die and take the {@action Disengage|XPHB} action. You also roll the die and add the number rolled to your AC until the start of your next turn."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Feinting Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can expend one Superiority Die to feint, choosing one creature within 5 feet of yourself as your target. You have {@variantrule Advantage|XPHB} on your next attack roll against that target this turn. If that attack hits, add the Superiority Die to the attack's damage roll."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Goading Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to goad the target into attacking you. Add the Superiority Die to the attack's damage roll. The target must succeed on a Wisdom saving throw or have {@variantrule Disadvantage|XPHB} on attack rolls against targets other than you until the end of your next turn."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Lunging Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can expend one Superiority Die and take the {@action Dash|XPHB} action. If you move at least 5 feet in a straight line immediately before hitting with a melee attack as part of the {@action Attack|XPHB} action on this turn, you can add the Superiority Die to the attack's damage roll."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Maneuvering Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll, you can expend one Superiority Die to maneuver one of your comrades into another position. Add the Superiority Die roll to the attack's damage roll, and choose a willing creature who can see or hear you. That creature can use its {@variantrule Reaction|XPHB} to move up to half its {@variantrule Speed|XPHB} without provoking an {@action Opportunity Attack|XPHB} from the target of your attack."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Menacing Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to frighten the target. Add the Superiority Die to the attack's damage roll. The target must succeed on a Wisdom saving throw or have the {@condition Frightened|XPHB} condition until the end of your next turn."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Parry",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When another creature damages you with a melee attack roll, you can take a {@variantrule Reaction|XPHB} and expend one Superiority Die to reduce the damage by the number you roll on your Superiority Die plus your Strength or Dexterity modifier (your choice)."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Precision Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you miss with an attack roll, you can expend one Superiority Die, roll that die, and add it to the attack roll, potentially causing the attack to hit."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Pushing Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Superiority Die to attempt to drive the target back. Add the Superiority Die to the attack's damage roll. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 15 feet directly away from you."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Rally",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can expend one Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains {@variantrule Temporary Hit Points|XPHB} equal to the Superiority Die roll plus half your Fighter level (round down)."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Riposte",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When a creature misses you with a melee attack roll, you can take a {@variantrule Reaction|XPHB} and expend one Superiority Die to make a melee attack roll with a weapon or an {@variantrule Unarmed Strike|XPHB} against the creature. If you hit, add the Superiority Die to the attack's damage."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Sweeping Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with a melee attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Superiority Die to attempt to damage another creature. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your Superiority Die. The damage is of the same type dealt by the original attack."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Tactical Assessment",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you make an Intelligence ({@skill History|XPHB} or {@skill Investigation|XPHB}) check or a Wisdom ({@skill Insight|XPHB}) check, you can expend one Superiority Die and add that die to the ability check."
],
"consumes": {
"name": "Superiority Die"
}
},
{
"name": "Trip Attack",
"page": 95,
"type": "entries",
"__prop": "optionalfeature",
"source": "XPHB",
"entries": [
"When you hit a creature with an attack roll using a weapon or an {@variantrule Unarmed Strike|XPHB}, you can expend one Superiority Die and add the die to the attack's damage roll. If the target is Large or smaller, it must succeed on a Strength saving throw or have the {@condition Prone|XPHB} condition."
],
"consumes": {
"name": "Superiority Die"
}
}
]
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
[
{
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Know Your Enemy",
"page": 94,
"type": "entries",
"level": 7,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"As a {@variantrule Bonus Action|XPHB}, you can discern certain strengths and weaknesses of a creature you can see within 30 feet of yourself; you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.",
"Once you use this feature, you can't do so again until you finish a {@variantrule Long Rest|XPHB}. You can also restore a use of the feature by expending one Superiority Die (no action required)."
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Improved Combat Superiority",
"page": 94,
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"Your Superiority Die becomes a {@dice d10}."
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
[
{
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Relentless",
"page": 94,
"type": "entries",
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"Once per turn, when you use a maneuver, you can roll {@dice 1d8} and use the number rolled instead of expending a Superiority Die."
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
[
{
"type": "entries",
"level": 18,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Ultimate Combat Superiority",
"page": 94,
"type": "entries",
"level": 18,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"Your Superiority Die becomes a {@dice d12}."
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Battle Master"
}
]
],
"optionalfeatureProgression": [
{
"name": "Maneuvers",
"featureType": [
"MV:B"
],
"progression": {
"3": 3,
"7": 5,
"10": 7,
"15": 9
}
}
]
}