Apothecary
Subclass features
Apothecary
Level 3Heal the Sick and Wounded
Many practically minded Alchemists assume the role of the Apothecary, for adventuring parties always need a healer and Clerics are often in short supply. During their downtime, such Alchemists have a marketable skill to depend upon for income and can do an indisputable amount of good with their knowledge. Apothecaries constantly study potions and herbology, preferring to learn how to mend the body, rather than destroy it.
Physician's Studies
Your medical training grants you the following benefits.
Intelligent Medicine
You gain proficiency in the Medicine skill. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1).
Quick Healer
You can use a Healer's Kit as a Bonus Action.
Painkiller Bomb [Formula]
You can mix your Bomb's contents with analgesic oil, changing it into a Painkiller Bomb. This Bomb deals no damage, but instead causes the target or each creature within the Sphere of the Bomb's Explode property to gain Temporary Hit Points equal to your Alchemist level.
When you use this Formula, you can expend ValdaSpire24 to use ValdaSpire24. Instead of increasing the Bomb's damage, you increase the number of Temporary Hit Points gained.
You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a Long Rest.
Concentrated Healing
Level 6When a creature regains Hit Points as a result of drinking one of your potions, it can choose up to half of the potion's dice after rolling them and maximize the number rolled on each die.
Alchemical Resurrection
Level 10If you administer a Potion of Superior Healing or a Potion of Supreme Healing to a creature that has been dead for no longer than 24 hours, the creature returns to life with 1 Hit Point.
Miracle Serum
Level 14Whenever a creature drinks one of your potions and regains Hit Points, it has Advantage on D20 Tests until the start of its next turn.
Raw data
{
"name": "Apothecary",
"__prop": "subclass",
"source": "ValdaSpire24",
"className": "Alchemist",
"shortName": "Apothecary",
"classSource": "ValdaSpire24",
"subclassFeatures": [
[
{
"name": "Apothecary",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"{@i Heal the Sick and Wounded}",
"Many practically minded Alchemists assume the role of the Apothecary, for adventuring parties always need a healer and Clerics are often in short supply. During their downtime, such Alchemists have a marketable skill to depend upon for income and can do an indisputable amount of good with their knowledge. Apothecaries constantly study potions and herbology, preferring to learn how to mend the body, rather than destroy it.",
{
"name": "Physician's Studies",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"Your medical training grants you the following benefits.",
{
"name": "Intelligent Medicine",
"type": "entries",
"entries": [
"You gain proficiency in the {@skill Medicine|XPHB} skill. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1)."
]
},
{
"name": "Quick Healer",
"type": "entries",
"entries": [
"You can use a {@item Healer's Kit|XPHB} as a {@variantrule Bonus Action|XPHB}."
]
}
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary",
"skillProficiencies": [
{
"medicine": true
}
]
},
{
"name": "Painkiller Bomb [Formula]",
"type": "entries",
"level": 3,
"__prop": "subclassFeature",
"source": "ValdaSpire24",
"entries": [
"You can mix your {@item Bomb|ValdaSpire24|Bomb's} contents with analgesic oil, changing it into a Painkiller Bomb. This {@item Bomb|ValdaSpire24} deals no damage, but instead causes the target or each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} of the {@item Bomb|ValdaSpire24|Bomb's} {@itemMastery Explode|ValdaGunslinger} property to gain {@variantrule Temporary Hit Points|XPHB} equal to your Alchemist level.",
"When you use this Formula, you can expend {@classFeature Reagents|Alchemist|ValdaSpire24|1} to use {@classFeature Prime Bomb|Alchemist|ValdaSpire24|2}. Instead of increasing the {@item Bomb|ValdaSpire24|Bomb's} damage, you increase the number of {@variantrule Temporary Hit Points|XPHB} gained.",
"You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
[
{
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Concentrated Healing",
"type": "entries",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"When a creature regains {@variantrule Hit Points|XPHB} as a result of drinking one of your potions, it can choose up to half of the potion's dice after rolling them and maximize the number rolled on each die."
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
[
{
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Alchemical Resurrection",
"type": "entries",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"If you administer a {@item Potion of Superior Healing|XDMG} or a {@item Potion of Supreme Healing|XDMG} to a creature that has been dead for no longer than 24 hours, the creature returns to life with 1 {@variantrule Hit Points|XPHB|Hit Point}."
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
[
{
"type": "entries",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"entries": [
{
"name": "Miracle Serum",
"type": "entries",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"Whenever a creature drinks one of your potions and regains {@variantrule Hit Points|XPHB}, it has {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests} until the start of its next turn."
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
],
"className": "Alchemist",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Apothecary"
}
]
]
}