Arcane Surge

Class featureValdaSpire242014Warmage

Once on each of your turns, when you deal damage with a Warmage cantrip, you can double the number of damage dice dealt by the spell, as if you scored a Critical Hit. If you use this feature to improve a spell that has already scored a Critical Hit, the cantrip deals triple the number of damage dice in total.

You can use this feature twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Warmage level 11.

Raw data
{
  "name": "Arcane Surge",
  "level": 5,
  "__prop": "classFeature",
  "source": "ValdaSpire24",
  "entries": [
    "Once on each of your turns, when you deal damage with a {@filter Warmage cantrip|spells|level=0|class=warmage (VSS'24)}, you can double the number of damage dice dealt by the spell, as if you scored a {@variantrule Critical Hit|XPHB}. If you use this feature to improve a spell that has already scored a {@variantrule Critical Hit|XPHB}, the cantrip deals triple the number of damage dice in total.",
    "You can use this feature twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}. You gain an additional use when you reach Warmage level 11."
  ],
  "className": "Warmage",
  "classSource": "ValdaSpire24",
  "foundrySystem": {
    "uses": {
      "max": "@scale.warmage.surges",
      "recovery": [
        {
          "type": "formula",
          "period": "sr",
          "formula": "1"
        },
        {
          "type": "recoverAll",
          "period": "lr"
        }
      ]
    }
  }
}