The Book of Many Things

BookBMT2014

Chapter 5: Gem

The Gem card bequeaths immense wealth to whoever draws it. This chapter provides advice for DMs on how to integrate this sudden wealth into your game. It also presents new magic items associated with and inspired by the Deck of Many Things.

Magic Items in This Book

The Magic Item by Name table presents all magic items in this book.

Magic Items by Name

Magic ItemRarityChapter
Antimagic ArmorVery rare9
Armor of Fungal SporesUncommon9
Armor of the FallenUncommon9
Armor of WeightlessnessUncommon9
Baleful TalonVery rare5
Blasted GogglesUncommon20
Bloodrage GreataxeUncommon9
Bloodseeker AmmunitionVery rare9
Boomerang ShieldUncommon9
Bow of ConflagrationRare9
Bow of MelodiesVery rare9
Breastplate of BalanceRare5
Card Sharp's DeckUncommon6
Clockwork ArmorVery rare9
Crown of Whirling CometsVery rare5
Deck of DimensionsVery rare6
Deck of Many More ThingsLegendary7
Deck of MiscellanyUncommon6
Deck of OraclesRare8
Deck of Wild CardsVery rare6
Deck of WonderUncommon7
Donjon's Sundering SphereRare5
Dried LeechUncommon9
Euryale's AegisLegendary5
Fabulist GemUncommon5
Fate Cutter ShearsVery rare8
Fate Dealer's DeckVaries8
Feywrought ArmorRare9
Fool's BladeVery rare5
Forcebreaker WeaponVery rare9
Glimmering MoonbowRare5
Gloomwrought ArmorRare9
Grasping WhipRare9
Hammer of Runic FocusVery rare9
House of CardsUncommon8
Jester's MaskLegendary5
Plate of Knight's FellowshipUncommon5
Ring of Puzzler's WitUncommon5
Rod of Hellish FlamesVery rare5
Rogue's MantleRare5
Ruinous FlailRare5
Sage's SignetVaries5
Shield of the TortoiseUncommon9
Shrieking GreavesRare20
Skull HelmVery rare5
Sling of Giant FellingUncommon9
Spindle of FateLegendary5
Starshot CrossbowRare5
Stonemaker War PickVery rare9
Sun StaffRare5
Sword of the PlanesLegendary9
Telescopic TransporterLegendary13
Tidecaller TridentVery rare9
Voidwalker ArmorRare5
Warrior's PasskeyRare5
Weapon of Throne's CommandVery rare5
Winged AmmunitionUncommon9
Wraps of Unarmed ProwessVaries9

[image: The Gem card leads Asteria to fabulous wealth]

Sudden Riches

The wealth promised by the Gem card need not appear spontaneously at the characters' feet. Instead, the card might be an omen foretelling a future event. The Gem Stories table provides suggestions for incorporating the Gem card's effects into your campaign's storyline.

Gem Stories

d6Moment
1One of the party's patrons dies, and the patron's will bequeaths all their wealth to the characters.
2The party is hired by a disguised dragon who offers them part of its hoard as payment.
3A character falls through a crevice and discovers a massive deposit of glittering ore.
4The party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins.
5The local merchants' guild, enamored with the party's exploits, offers to sponsor the characters.
6The characters are invited to participate in a grand talent competition. Despite the odds, one of the characters wins.

Dealing with Wealth

Characters accumulate wealth over the course of their adventures—sometimes, a lot of wealth! These riches might come slowly over a long adventuring career or in a sudden stroke of good fortune, such as when a character draws the Gem card from a Deck of Many Things. Regardless, wealth poses special challenges to your campaign.

Avoid the Profit Motive

If your characters are motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they'd ever need, why should they risk life and limb any more? Avoid this problem by ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable villain, they enjoy exploring, or they crave the respect of their peers. Money won't provide any of these things, though it might make it easier to overcome obstacles along the way.

Power Can't Be Bought

Characters who come into a lot of wealth might try to buy magic items that make them more powerful. Remember, you decide what magic items, if any, can be bought and sold in a settlement. You don't have to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they're useful but have fewer long-term effects on your campaign. If an item still proves to be too powerful, you don't have to provide access to it again.

Spread the Wealth

Wealth can transform people's lives; you just have to give the characters good reasons for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and its inhabitants, improving a neighborhood or the whole settlement can quickly expend their new wealth.

But an ally shouldn't simply approach characters and ask for money; instead, make the ally's financial needs part of a story. For example, if a dragon destroys the castle of a just ruler and devours the ruler's family, characters might be expected to hunt down the dragon, but wealthy ones can pay for the castle to be rebuilt and buy enough diamonds to cast Resurrection for the ruler and their entire family.

Magic Items

This section contains twenty-two magic items, each inspired by a different card from the Deck of Many Things. Some items emulate a card's effects, while others draw inspiration from a card's iconography or name.