Contents
Rules Glossary
Glossary Conventions
The glossary uses the following conventions:
- Tags in Brackets. Some entries have a tag in brackets after the entry's name, as in "Attack [Action]." A tag—Action, Area of Effect, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries.
- "You. " The game's rules—in this glossary and elsewhere—often talk about something happening to you in the game world. That "you" refers to the creature or object that the rule applies to in a particular moment of play. For example, the "you" in the Prone condition is a creature that currently has that condition.
- "See Also. " Some glossary entries include a See also section that points to other entries in the glossary, to chapters in this book, or both.
- No Obsolete Terms. The glossary contains definitions of current rules terms only. If you're looking for a term from an earlier version of the fifth edition rules, consult the index.
- Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.
| AC | Armor Class |
| C | Concentration |
| CE | Chaotic Evil |
| CG | Chaotic Good |
| Cha. | Charisma |
| CN | Chaotic Neutral |
| Con. | Constitution |
| CP | Copper Piece(s) |
| CR | Challenge Rating |
| DC | Difficulty Class |
| Dex. | Dexterity |
| DM | Dungeon Master |
| EP | Electrum Piece(s) |
| GP | Gold Piece(s) |
| HP | Hit Point(s) |
| Int. | Intelligence |
| LE | Lawful Evil |
| LG | Lawful Good |
| LN | Lawful Neutral |
| M | Material component |
| N | Neutral |
| NE | Neutral Evil |
| NG | Neutral Good |
| NPC | Nonplayer character |
| PB | Proficiency Bonus |
| PP | Platinum Piece(s) |
| R | Ritual |
| S | Somatic component |
| SP | Silver Piece(s) |
| Str. | Strength |
| V | Verbal component |
| Wis. | Wisdom |
| XP | Experience Point(s) |
Rules Definitions
Here are definitions of various rules.
[stat block: Ability Check]
[stat block: Ability Score and Modifier]
[stat block: Action]
[stat block: Advantage]
[stat block: Adventure]
[stat block: Alignment]
[stat block: Ally]
[stat block: Area of Effect]
[stat block: Armor Class]
[stat block: Armor Training]
[stat block: Attack]
[stat block: Attack Roll]
[stat block: Attitude]
[stat block: Attunement]
[stat block: Blinded]
[stat block: Blindsight]
[stat block: Bloodied]
[stat block: Bonus Action]
[stat block: Breaking Objects]
[stat block: Bright Light]
[stat block: Burning]
[stat block: Burrow Speed]
[stat block: Campaign]
[stat block: Cantrip]
[stat block: Carrying Capacity]
[stat block: Challenge Rating]
[stat block: Character Sheet]
[stat block: Charmed]
[stat block: Climbing]
[stat block: Climb Speed]
[stat block: Concentration]
[stat block: Condition]
[stat block: Cone [Area of Effect]]
[stat block: Cover]
[stat block: Crawling]
[stat block: Creature]
[stat block: Creature Type]
[stat block: Critical Hit]
[stat block: Cube [Area of Effect]]
[stat block: Curses]
[stat block: Cylinder [Area of Effect]]
[stat block: D20 Test]
[stat block: Damage]
[stat block: Damage Roll]
[stat block: Damage Threshold]
[stat block: Damage Types]
[stat block: Darkness]
[stat block: Darkvision]
[stat block: Dash]
[stat block: Dead]
[stat block: Deafened]
[stat block: Death Saving Throw]
[stat block: Dehydration]
[stat block: Difficult Terrain]
[stat block: Difficulty Class]
[stat block: Dim Light]
[stat block: Disadvantage]
[stat block: Disengage]
[stat block: Dodge]
[stat block: Emanation [Area of Effect]]
[stat block: Encounter]
[stat block: Enemy]
[stat block: Exhaustion]
[stat block: Experience Points]
[stat block: Expertise]
[stat block: Falling]
[stat block: Flying]
[stat block: Fly Speed]
[stat block: Friendly [Attitude]]
[stat block: Frightened]
[stat block: Grappled]
[stat block: Grappling]
[stat block: Hazard]
[stat block: Healing]
[stat block: Heavily Obscured]
[stat block: Help]
[stat block: Heroic Inspiration]
[stat block: Hide]
[stat block: High Jump]
[stat block: Hit Point Dice]
[stat block: Hit Points]
[stat block: Hostile [Attitude]]
[stat block: Hover]
[stat block: Illusions]
[stat block: Immunity]
[stat block: Improvised Weapons]
[stat block: Incapacitated]
[stat block: Indifferent [Attitude]]
[stat block: Influence]
[stat block: Initiative]
[stat block: Invisible]
[stat block: Jumping]
[stat block: Knocking Out a Creature]
[stat block: Lightly Obscured]
[stat block: Line [Area of Effect]]
[stat block: Long Jump]
[stat block: Long Rest]
[stat block: Magic]
[stat block: Magical Effect]
[stat block: Malnutrition]
[stat block: Monster]
[stat block: Nonplayer Character]
[stat block: Object]
[stat block: Occupied Space]
[stat block: Opportunity Attack]
[stat block: Paralyzed]
[stat block: Passive Perception]
[stat block: Per Day]
[stat block: Petrified]
[stat block: Player Character]
[stat block: Poisoned]
[stat block: Possession]
[stat block: Proficiency]
[stat block: Prone]
[stat block: Reaction]
[stat block: Ready]
[stat block: Resistance]
[stat block: Restrained]
[stat block: Ritual]
[stat block: Round Down]
[stat block: Save]
[stat block: Saving Throw]
[stat block: Search]
[stat block: Shape-Shifting]
[stat block: Short Rest]
[stat block: Simultaneous Effects]
[stat block: Size]
[stat block: Skill]
[stat block: Speed]
[stat block: Spell]
[stat block: Spell Attack]
[stat block: Spellcasting Focus]
[stat block: Sphere [Area of Effect]]
[stat block: Stable]
[stat block: Stat Block]
[stat block: Study]
[stat block: Stunned]
[stat block: Suffocation]
[stat block: Surprised]
[stat block: Swimming]
[stat block: Swim Speed]
[stat block: Target]
[stat block: Telepathy]
[stat block: Teleportation]
[stat block: Temporary Hit Points]
[stat block: Tremorsense]
[stat block: Truesight]
[stat block: Unarmed Strike]
[stat block: Unconscious]
[stat block: Unoccupied Space]
[stat block: Utilize]
[stat block: Vulnerability]
[stat block: Weapon]
[stat block: Weapon Attack]