Dungeons & Dragons vs. Rick and Morty: Basic Rules

BookRMR2014

Appendix A: Conditions

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

The following definitions specify what happens to a creature while it is subjected to a condition.

[stat block: Blinded]

[stat block: Charmed]

[stat block: Deafened]

[stat block: Exhaustion]

[stat block: Frightened]

[stat block: Grappled]

[stat block: Incapacitated]

[stat block: Invisible]

[stat block: Paralyzed]

[stat block: Petrified]

[stat block: Poisoned]

[stat block: Prone]

[stat block: Restrained]

[stat block: Stunned]

[stat block: Unconscious]