Dungeon Master's Screen; Ravenloft: The Horrors Within

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Contents

  1. 1DM Screen

DM Screen

[image: Dungeon Master's Screen: Ravenloft The Horrors Within]

Conditions

[stat block: Blinded]

[stat block: Charmed]

[stat block: Deafened]

[stat block: Exhaustion]

[stat block: Frightened]

[stat block: Grappled]

[stat block: Incapacitated]

[stat block: Invisible]

[stat block: Paralyzed]

[stat block: Petrified]

[stat block: Poisoned]

[stat block: Prone]

[stat block: Restrained]

[stat block: Stunned]

[stat block: Unconscious]

Tables

Actions

ActionSummary
AttackAttack with a weapon or an Unarmed Strike.
DashFor the rest of the turn, give yourself extra movement equal to your Speed.
DisengageYour movement doesn't provoke Opportunity Attacks for the rest of the turn.
DodgeUntil the start of your next turn, attack rolls against you have Disadvantage, and you make Dexterity saving throws with Advantage. You lose this benefit if you have the Incapacitated condition or if your Speed is 0.
HelpHelp another creature's ability check or attack roll, or administer first aid.
HideMake a Dexterity (Stealth) check.
InfluenceMake a Charisma (Deception, Intimidation, Performance, or Persuasion) or Wisdom (Animal Handling) check to alter a creature's attitude.
MagicCast a spell, use a magic item, or use a magical feature.
ReadyPrepare to take an action in response to a trigger you define.
SearchMake a Wisdom (Insight, Medicine, Perception, or Survival) check.
StudyMake an Intelligence (Arcana, History, Investigation, Nature, or Religion) check.
UtilizeUse a nonmagical object.

Improvising Damage

DiceExamples
1d10Burned by coals, hit by a falling bookcase, pricked by a poison needle
2d10Struck by lightning, stumbling into a firepit
4d10Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid
10d10Crushed by compacting walls, hit by whirling steel blades, wading through lava
18d10Submerged in lava, hit by a crashing flying fortress
24d10Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-sized monster

Damage Severity and Level

Character LevelsNuisanceDeadly
1โ€“45 (1d10)11 (2d10)
5โ€“1011 (2d10)22 (4d10)
11โ€“1622 (4d10)55 (10d10)
17โ€“2055 (10d10)99 (18d10)

[stat block: Long Jump]

[stat block: High Jump]

[stat block: Concentration]

[stat block: Death Saving Throws]

Skills

SkillAbility
AcrobaticsDexterity
Animal HandlingWisdom
ArcanaIntelligence
AthleticsStrength
DeceptionCharisma
HistoryIntelligence
InsightWisdom
IntimidationCharisma
InvestigationIntelligence
MedicineWisdom
NatureIntelligence
PerceptionWisdom
PerformanceCharisma
PersuasionCharisma
ReligionIntelligence
Sleight of HandDexterity
StealthDexterity
SurvivalWisdom

Object Armor Class

ACSubstance
11Cloth, paper, rope
13Crystal, glass, ice
15Wood
17Stone
19Iron, steel
21Mithral
23Adamantine

Object Hit Points

SizeFragileResilient
Tiny (bottle, lock)2 (1d4)5 (2d4)
Small (chest, lute)3 (1d6)10 (3d6)
Medium (barrel, chandelier)4 (1d8)18 (4d8)
Large (cart, dining table)5 (1d10)27 (5d10)

Food, Drink, and Lodging

ItemCost
Ale (mug)4 CP
Bread (loaf)2 CP
Cheese (wedge)1 SP
Inn Stay per Day
Meal
Wine (bottle)

Typical Difficulty Classes

Task DifficultyDC
Very easy5
Easy10
Medium15
Hard20
Very hard25
Nearly impossible30

Cover

Cover DegreeBenefit to Target
Half Cover+2 bonus to AC and Dexterity saving throws
Three-Quarters Cover+5 bonus to AC and Dexterity saving throws
Total CoverCan't be targeted directly

Light Sources

SourceBright LightDim LightDuration
Candle5 feet+5 feet1 hour
Lamp15 feet+30 feet6 hours
Lantern, Bullseye60-foot Cone+60 feet6 hours
Lantern, Hooded30 feet (none with hood lowered)+30 feet (5 feet with hood lowered)6 hours
Torch20 feet+20 feet1 hour

Obscured Areas

ObscurenessEffectExamples
Lightly ObscuredCreatures have Disadvantage on Wisdom (Perception) checks that rely on sightDim Light, patchy fog, moderate foliage
Heavily ObscuredCreatures have the Blinded conditionDarkness, heavy fog, dense foliage

Horror Encounters

1d100Tarokka CardEncounter
1โ€“2โ™ก RHW1d4 Poltergeists haunt a collection of ornate gear
3โ€“4โ™ก RHWA Werewolf and 2d4 Wolves
5โ€“6โ™ก RHWA Flesh Golem pursued by 2d6 Commoners
7โ™ก RHWThe domain's Darklord or a Vampire Umbral Lord
8โ€“9โ™ก RHW1d6 Mimics disguised as coffins or torture devices
10โ™ก RHW1d4 Ghosts that resemble allies of the characters
11โ€“12โ™ก RHWA Specter that appears daily until a character slays a creature
13โ™ก RHW1d4 Nightmares bearing corpses on their backs like riders
14โ™ก RHWA Commoner searching for home; they vanish after 1 hour
15โ€“16โ™ก RHW1d4 Homunculi resembling the characters in miniature
17โ™ก RHWFor 1 hour, exterior locations are Heavily Obscured by mist
18โ™ก RHW1d4 Giant Owls that resemble ravens and are Friendly
19โ™ก RHWA Mage who offers to cast Augury or read tarokka cards
20โ™ก RHW1d4 Incubi or 1d4 Succubi that seek to lure away a character
21โ€“22โ™  RHWA Death Knight seeking aid in undoing the curse it bears
23โ€“24โ™ 1 RHWA Warrior Veteran pursued by a Revenant that seeks revenge
25โ€“26โ™ 2 RHWA Death Knight Aspirant riding a Skeletal Warhorse
27โ€“28โ™ 3 RHWThree Warrior Infantry fighting one another to the death
29โ€“30โ™ 4 RHW1d4 Helmed Horrors that believe they're living heroes
31โ€“32โ™ 5 RHWAn Invisible Stalker sent by a character's secret rival
33โ€“34โ™ 6 RHWA Berserker Commander and 2d4 Berserkers
35โ€“36โ™ 7 RHWAn Assassin wearing a frightful mask
37โ€“38โ™ 8 RHWA Graveyard Revenant composed of burned or impaled bodies
39โ€“40โ™ 9 RHW1d4 Chain Devils that are fascinated by one of the characters
41โ€“42โ™ฅ RHWA Lich that demands the characters find its lost treasure
43โ€“44โ™ฅ1 RHW1d6 Nothics that recognize and seek to learn from a character
45โ€“46โ™ฅ2 RHW1d3 Lamias that know of or trade in forbidden magic
47โ€“48โ™ฅ3 RHW1d4 Bone Nagas composed of humanoid bones
49โ€“50โ™ฅ4 RHW1d6 Scarecrows that protect a site of ancient magic
51โ€“52โ™ฅ5 RHW1d3 Water Elementals composed of blood
53โ€“54โ™ฅ6 RHW1d3 Oni working to turn people against one another
55โ€“56โ™ฅ7 RHW2d4 Commoners pursuing 1d4 Will-o'-Wisps
57โ€“58โ™ฅ8 RHWA Ghast Gravecaller that commands 3d6 Zombies
59โ€“60โ™ฅ9 RHWA Mage Apprentice terrorized by 1d6 Quasits
61โ€“62โ™ฆ RHWA Vampire that seeks aid in destroying a rival vampire
63โ€“64โ™ฆ1 RHWA troop of performers infiltrated by 1d6 Intellect Devourers
65โ€“66โ™ฆ2 RHW1d6 Vampire Familiars that seek help returning to their master
67โ€“68โ™ฆ3 RHWA Night Hag willing to trade for a spirit from its soul bag
69โ€“70โ™ฆ4 RHW1d4 Swarms of Crawling Claws endlessly seeking gold
71โ€“72โ™ฆ5 RHW2d4 Wererats and 1d4 Swarms of Rats
73โ€“74โ™ฆ6 RHW2d4 Ghouls seeking corpses to consume
75โ€“76โ™ฆ7 RHW1d6 Kenku that mimic dirges or the final words of the dying
77โ€“78โ™ฆ8 RHW1d4 Wraiths that think the characters are their ancient rivals
79โ€“80โ™ฆ9 RHWA Shadow Dragon seeking treasures from its lost hoard
81โ€“82โ™ฃ RHWA Mummy Lord trying to restore a long-dead cult
83โ€“84โ™ฃ1 RHW1d6 Priest who demand strangers prove their virtue
85โ€“86โ™ฃ2 RHW1d6 Doppelgangers disguised as priests
87โ€“88โ™ฃ3 RHW1d4 Medusas that preserve loved ones by petrifying them
89โ€“90โ™ฃ4 RHWA Rakshasa disguised as a popular hero or an entertainer
91โ€“92โ™ฃ5 RHW1d4 Tree Blights with hollows that resemble distorted faces
93โ€“94โ™ฃ6 RHW2d4 Magmins fixated on a character's prized possession
95โ€“96โ™ฃ7 RHWA Haunting Revenant disguised as a rural shrine or shed
97โ€“98โ™ฃ8 RHWA Kuo-toa Archpriest and 2d6 Kuo-toa bearing an idol
99โ€“0โ™ฃ9 RHWA Yuan-ti Infiltrator posing as a monster's victim
Tarokka Symbols

โ™ก

High Deck

โ™ 

Swords

โ™ฅ

Stars

โ™ฆ

Coins

โ™ฃ

Glyphs