Contents
DM Screen
[image: Dungeon Master's Screen: Ravenloft The Horrors Within]
Conditions
[stat block: Blinded]
[stat block: Charmed]
[stat block: Deafened]
[stat block: Exhaustion]
[stat block: Frightened]
[stat block: Grappled]
[stat block: Incapacitated]
[stat block: Invisible]
[stat block: Paralyzed]
[stat block: Petrified]
[stat block: Poisoned]
[stat block: Prone]
[stat block: Restrained]
[stat block: Stunned]
[stat block: Unconscious]
Tables
Actions
| Action | Summary |
|---|---|
| Attack | Attack with a weapon or an Unarmed Strike. |
| Dash | For the rest of the turn, give yourself extra movement equal to your Speed. |
| Disengage | Your movement doesn't provoke Opportunity Attacks for the rest of the turn. |
| Dodge | Until the start of your next turn, attack rolls against you have Disadvantage, and you make Dexterity saving throws with Advantage. You lose this benefit if you have the Incapacitated condition or if your Speed is 0. |
| Help | Help another creature's ability check or attack roll, or administer first aid. |
| Hide | Make a Dexterity (Stealth) check. |
| Influence | Make a Charisma (Deception, Intimidation, Performance, or Persuasion) or Wisdom (Animal Handling) check to alter a creature's attitude. |
| Magic | Cast a spell, use a magic item, or use a magical feature. |
| Ready | Prepare to take an action in response to a trigger you define. |
| Search | Make a Wisdom (Insight, Medicine, Perception, or Survival) check. |
| Study | Make an Intelligence (Arcana, History, Investigation, Nature, or Religion) check. |
| Utilize | Use a nonmagical object. |
Improvising Damage
| Dice | Examples |
|---|---|
| 1d10 | Burned by coals, hit by a falling bookcase, pricked by a poison needle |
| 2d10 | Struck by lightning, stumbling into a firepit |
| 4d10 | Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid |
| 10d10 | Crushed by compacting walls, hit by whirling steel blades, wading through lava |
| 18d10 | Submerged in lava, hit by a crashing flying fortress |
| 24d10 | Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-sized monster |
Damage Severity and Level
| Character Levels | Nuisance | Deadly |
|---|---|---|
| 1โ4 | 5 (1d10) | 11 (2d10) |
| 5โ10 | 11 (2d10) | 22 (4d10) |
| 11โ16 | 22 (4d10) | 55 (10d10) |
| 17โ20 | 55 (10d10) | 99 (18d10) |
[stat block: Long Jump]
[stat block: High Jump]
[stat block: Concentration]
[stat block: Death Saving Throws]
Skills
| Skill | Ability |
|---|---|
| Acrobatics | Dexterity |
| Animal Handling | Wisdom |
| Arcana | Intelligence |
| Athletics | Strength |
| Deception | Charisma |
| History | Intelligence |
| Insight | Wisdom |
| Intimidation | Charisma |
| Investigation | Intelligence |
| Medicine | Wisdom |
| Nature | Intelligence |
| Perception | Wisdom |
| Performance | Charisma |
| Persuasion | Charisma |
| Religion | Intelligence |
| Sleight of Hand | Dexterity |
| Stealth | Dexterity |
| Survival | Wisdom |
Object Armor Class
| AC | Substance |
|---|---|
| 11 | Cloth, paper, rope |
| 13 | Crystal, glass, ice |
| 15 | Wood |
| 17 | Stone |
| 19 | Iron, steel |
| 21 | Mithral |
| 23 | Adamantine |
Object Hit Points
| Size | Fragile | Resilient |
|---|---|---|
| Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
| Small (chest, lute) | 3 (1d6) | 10 (3d6) |
| Medium (barrel, chandelier) | 4 (1d8) | 18 (4d8) |
| Large (cart, dining table) | 5 (1d10) | 27 (5d10) |
Food, Drink, and Lodging
| Item | Cost |
|---|---|
| Ale (mug) | 4 CP |
| Bread (loaf) | 2 CP |
| Cheese (wedge) | 1 SP |
| Inn Stay per Day | |
| Meal | |
| Wine (bottle) | |
Typical Difficulty Classes
| Task Difficulty | DC |
|---|---|
| Very easy | 5 |
| Easy | 10 |
| Medium | 15 |
| Hard | 20 |
| Very hard | 25 |
| Nearly impossible | 30 |
Cover
| Cover Degree | Benefit to Target |
|---|---|
| Half Cover | +2 bonus to AC and Dexterity saving throws |
| Three-Quarters Cover | +5 bonus to AC and Dexterity saving throws |
| Total Cover | Can't be targeted directly |
Light Sources
| Source | Bright Light | Dim Light | Duration |
|---|---|---|---|
| Candle | 5 feet | +5 feet | 1 hour |
| Lamp | 15 feet | +30 feet | 6 hours |
| Lantern, Bullseye | 60-foot Cone | +60 feet | 6 hours |
| Lantern, Hooded | 30 feet (none with hood lowered) | +30 feet (5 feet with hood lowered) | 6 hours |
| Torch | 20 feet | +20 feet | 1 hour |
Obscured Areas
| Obscureness | Effect | Examples |
|---|---|---|
| Lightly Obscured | Creatures have Disadvantage on Wisdom (Perception) checks that rely on sight | Dim Light, patchy fog, moderate foliage |
| Heavily Obscured | Creatures have the Blinded condition | Darkness, heavy fog, dense foliage |
Horror Encounters
| 1d100 | Tarokka Card | Encounter |
|---|---|---|
| 1โ2 | โก RHW | 1d4 Poltergeists haunt a collection of ornate gear |
| 3โ4 | โก RHW | A Werewolf and 2d4 Wolves |
| 5โ6 | โก RHW | A Flesh Golem pursued by 2d6 Commoners |
| 7 | โก RHW | The domain's Darklord or a Vampire Umbral Lord |
| 8โ9 | โก RHW | 1d6 Mimics disguised as coffins or torture devices |
| 10 | โก RHW | 1d4 Ghosts that resemble allies of the characters |
| 11โ12 | โก RHW | A Specter that appears daily until a character slays a creature |
| 13 | โก RHW | 1d4 Nightmares bearing corpses on their backs like riders |
| 14 | โก RHW | A Commoner searching for home; they vanish after 1 hour |
| 15โ16 | โก RHW | 1d4 Homunculi resembling the characters in miniature |
| 17 | โก RHW | For 1 hour, exterior locations are Heavily Obscured by mist |
| 18 | โก RHW | 1d4 Giant Owls that resemble ravens and are Friendly |
| 19 | โก RHW | A Mage who offers to cast Augury or read tarokka cards |
| 20 | โก RHW | 1d4 Incubi or 1d4 Succubi that seek to lure away a character |
| 21โ22 | โ RHW | A Death Knight seeking aid in undoing the curse it bears |
| 23โ24 | โ 1 RHW | A Warrior Veteran pursued by a Revenant that seeks revenge |
| 25โ26 | โ 2 RHW | A Death Knight Aspirant riding a Skeletal Warhorse |
| 27โ28 | โ 3 RHW | Three Warrior Infantry fighting one another to the death |
| 29โ30 | โ 4 RHW | 1d4 Helmed Horrors that believe they're living heroes |
| 31โ32 | โ 5 RHW | An Invisible Stalker sent by a character's secret rival |
| 33โ34 | โ 6 RHW | A Berserker Commander and 2d4 Berserkers |
| 35โ36 | โ 7 RHW | An Assassin wearing a frightful mask |
| 37โ38 | โ 8 RHW | A Graveyard Revenant composed of burned or impaled bodies |
| 39โ40 | โ 9 RHW | 1d4 Chain Devils that are fascinated by one of the characters |
| 41โ42 | โฅ RHW | A Lich that demands the characters find its lost treasure |
| 43โ44 | โฅ1 RHW | 1d6 Nothics that recognize and seek to learn from a character |
| 45โ46 | โฅ2 RHW | 1d3 Lamias that know of or trade in forbidden magic |
| 47โ48 | โฅ3 RHW | 1d4 Bone Nagas composed of humanoid bones |
| 49โ50 | โฅ4 RHW | 1d6 Scarecrows that protect a site of ancient magic |
| 51โ52 | โฅ5 RHW | 1d3 Water Elementals composed of blood |
| 53โ54 | โฅ6 RHW | 1d3 Oni working to turn people against one another |
| 55โ56 | โฅ7 RHW | 2d4 Commoners pursuing 1d4 Will-o'-Wisps |
| 57โ58 | โฅ8 RHW | A Ghast Gravecaller that commands 3d6 Zombies |
| 59โ60 | โฅ9 RHW | A Mage Apprentice terrorized by 1d6 Quasits |
| 61โ62 | โฆ RHW | A Vampire that seeks aid in destroying a rival vampire |
| 63โ64 | โฆ1 RHW | A troop of performers infiltrated by 1d6 Intellect Devourers |
| 65โ66 | โฆ2 RHW | 1d6 Vampire Familiars that seek help returning to their master |
| 67โ68 | โฆ3 RHW | A Night Hag willing to trade for a spirit from its soul bag |
| 69โ70 | โฆ4 RHW | 1d4 Swarms of Crawling Claws endlessly seeking gold |
| 71โ72 | โฆ5 RHW | 2d4 Wererats and 1d4 Swarms of Rats |
| 73โ74 | โฆ6 RHW | 2d4 Ghouls seeking corpses to consume |
| 75โ76 | โฆ7 RHW | 1d6 Kenku that mimic dirges or the final words of the dying |
| 77โ78 | โฆ8 RHW | 1d4 Wraiths that think the characters are their ancient rivals |
| 79โ80 | โฆ9 RHW | A Shadow Dragon seeking treasures from its lost hoard |
| 81โ82 | โฃ RHW | A Mummy Lord trying to restore a long-dead cult |
| 83โ84 | โฃ1 RHW | 1d6 Priest who demand strangers prove their virtue |
| 85โ86 | โฃ2 RHW | 1d6 Doppelgangers disguised as priests |
| 87โ88 | โฃ3 RHW | 1d4 Medusas that preserve loved ones by petrifying them |
| 89โ90 | โฃ4 RHW | A Rakshasa disguised as a popular hero or an entertainer |
| 91โ92 | โฃ5 RHW | 1d4 Tree Blights with hollows that resemble distorted faces |
| 93โ94 | โฃ6 RHW | 2d4 Magmins fixated on a character's prized possession |
| 95โ96 | โฃ7 RHW | A Haunting Revenant disguised as a rural shrine or shed |
| 97โ98 | โฃ8 RHW | A Kuo-toa Archpriest and 2d6 Kuo-toa bearing an idol |
| 99โ0 | โฃ9 RHW | A Yuan-ti Infiltrator posing as a monster's victim |
| Tarokka Symbols | โก High Deck | โ Swords | โฅ Stars | โฆ Coins | โฃ Glyphs |