Contents
- 1Introduction: Ascend to Adventure
- 2Chapter 1: The Infinite Staircase
- 3Chapter 2: The Lost City
- 4Chapter 3: When a Star Falls
- 5Chapter 4: Beyond the Crystal Cave
- 6Chapter 5: Pharaoh
- 7Chapter 6: The Lost Caverns of Tsojcanth
- 8Chapter 7: Expedition to the Barrier Peaks
- 9Appendix A: Magic Items and Technology
- 10Appendix B: Creatures
- 11Credits
Appendix A: Magic Items and Technology
This appendix describes magic items and futuristic technology that appear in the adventures.
Magic Items
The following magic items are presented in alphabetical order.
Technology
This section presents technological devices and weapons that have special rules. The items are presented in alphabetical order. See the Dungeon Master's Guide for more information on explosives and other futuristic weapons, such as laser pistols and antimatter rifles.
On many D&D worlds, these devices are strange and unfamiliar anomalies, if they exist at all. If you're nervous about including such technology in your game, you can limit the number of energy cells the characters discover during their adventures. Most devices are useless without them.
Due to their rarity, these items are priceless.
[image: Left (Top to Bottom): Needler Pistol, Paralysis Pistol, Bandolier of Grenades. Middle: Antigravity Belt. Right (Top to Bottom): Laser Pistol, Robot Controller, Laser Rifle]