Contents
- 1Chapter 1: Rise of Elemental Evil
- 2Chapter 2: The Dessarin Valley
- 3Chapter 3: Secret of the Sumber Hills
- 4Chapter 4: Air, Earth, Fire, and Water
- 5Chapter 5: Temple of the Elder Elemental Eye
- 6Chapter 6: Alarums and Excursions
- 7Chapter 7: Monsters and Magic Items
- 8Appendix A: Genasi
- 9Appendix B: Spells
- 10Appendix C: Adapting to Other Worlds
- 11Afterword
- 12Credits
Appendix B: Spells
This appendix presents new spells that you can make available to your players. Some of the spells are used by creatures in chapter 7.
It's up to you whether these spells are available at character creation, whether they are discovered over the course of the adventure, or whether they don't end up in the characters' hands at all. Many players are fine sticking with the spells in the Player's Handbook, whereas other players will be excited to gain new spell options.
Spell Descriptions
The spells are presented in alphabetical order.
- Abi-Dalzim's Horrid Wilting
- Absorb Elements
- Aganazzar's Scorcher
- Beast Bond
- Bones of the Earth
- Catapult
- Control Flames
- Control Winds
- Create Bonfire
- Dust Devil
- Earth Tremor
- Earthbind
- Elemental Bane
- Erupting Earth
- Flame Arrows
- Frostbite
- Gust
- Ice Knife
- Immolation
- Investiture of Flame
- Investiture of Ice
- Investiture of Stone
- Investiture of Wind
- Maelstrom
- Magic Stone
- Maximilian's Earthen Grasp
- Melf's Minute Meteors
- Mold Earth
- Primordial Ward
- Pyrotechnics
- Shape Water
- Skywrite
- Snilloc's Snowball Swarm
- Storm Sphere
- Thunderclap
- Tidal Wave
- Transmute Rock
- Vitriolic Sphere
- Wall of Sand
- Wall of Water
- Warding Wind
- Watery Sphere
- Whirlwind