Contents
- 1Welcome to the Far North
- 2Chapter 1: Ten-Towns
- 3Bremen
- 4Bryn Shander
- 5Caer-Dineval
- 6Caer-Konig
- 7Dougan's Hole
- 8Easthaven
- 9Good Mead
- 10Lonelywood
- 11Targos
- 12Termalaine
- 13Chapter 2: Icewind Dale
- 14Chapter 3: Sunblight
- 15Chapter 4: Destruction's Light
- 16Chapter 5: Auril's Abode
- 17Chapter 6: Caves of Hunger
- 18Chapter 7: Doom of Ythryn
- 19Epilogue
- 20Appendix A: Icewind Dale Trinkets
- 21Appendix B: Character Secrets
- 22Appendix C: Creatures
- 23Appendix D: Magic
- 24Appendix E: Rime of the Frostmaiden
- 25Afterword
- 26Credits
- 27Maps
Appendix D: Magic
This appendix describes the new magic items, spellbooks, and spells found in this adventure.
Magic Items
New magic items found in this adventure are presented below in alphabetical order.
Books
Two books are described in this section. Characters can find The Codicil of White in Auril's abode (see chapter 5) and The Incantations of Iriolarthas in the Netherese necropolis hidden under the Reghed Glacier (see chapter 7).
Wizard Spells
Characters who obtain The Codicil of White from Auril's abode or The Incantations of Iriolarthas in Ythryn can discover one or more of the following wizard spells.