Contents
- 1Introduction: Answering the Call
- 2Chapter 1: A Fateful Competition
- 3Chapter 2: The Leave-Taking
- 4Chapter 3: Bazzoxan
- 5Chapter 4: The Jewel of Hope
- 6Chapter 5: The Drowned City
- 7Chapter 6: The Netherdeep
- 8Chapter 7: The Heart of Despair
- 9Appendix A: Creatures
- 10Appendix B: Magic Items
- 11Appendix C: Medals of Merit
- 12Appendix D: Fragments of Suffering
- 13Appendix E: Story Concept Art
- 14Appendix F: Poster Map
- 15Credits
Appendix E: Story Concept Art
The concept art in this appendix was created to inspire the writers and to help the artists envision some of the new characters, locations, and concepts that figure prominently in Critical Role: Call of the Netherdeep.
Left: The Ancient towers of Bazzoxan look like only a god could have crafted them.
Below: Ruidium festers and grows if left unchecked, just like the Apotheon's anguish. Stronger than iron, it grows in gruesome organic patterns.
A shade of maroon unifies the rivals' outfits. Even though they're just starting out, they look like a team
The people of Ank'Harel wear fashionable clothes that reflect the abundance of one of Exandria's greatest cities.
The armor of the Aurora Watch has an insectile appearance and chirps like a cricket as the wind blows through it.
The leaders of the Consortium of the Vermilion Dream operate in the shadows. They don't all feature in this adventure, but they could be villains in your ongoing campaign.
In his human form, Alyxian bears tokens of the three gods who blessed him: Avandra's brooch, Corellon's dagger, and Sehanine's shield.
Alyxian has two inhuman forms that make him strong but prevent anyone from healing his trauma. The first is a scarred monster with ancient weapons stuck in its hide (with a tiny figure of a human below to show scale).
The second is an angelic form incapable of compassion.