Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when they catch the wind. As an action, while within 5 feet of the sails, the ship's captain can cause the sails to unleash a howl. Every creature hostile to the ship who is on board or within 300 feet of it must succeed on a DC 14 Wisdom saving throw, or the creature takes 4d6 psychic damage and is then frightened for 1 minute. Once this ability has been used, it can't be used again until 2d6 hours have passed.
Screaming Sails
Vehicle upgradeGoSp. 1972014
Raw data
{
"name": "Screaming Sails",
"page": 197,
"__prop": "vehicleUpgrade",
"source": "GoS",
"entries": [
"Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when they catch the wind. As an action, while within 5 feet of the sails, the ship's captain can cause the sails to unleash a howl. Every creature hostile to the ship who is on board or within 300 feet of it must succeed on a {@dc 14} Wisdom saving throw, or the creature takes {@damage 4d6} psychic damage and is then {@condition frightened} for 1 minute. Once this ability has been used, it can't be used again until {@dice 2d6} hours have passed."
],
"upgradeType": [
"SHP:M"
]
}