- Speed
- 100 ft.
This entry has no prose โ see the raw data below.
This entry has no prose โ see the raw data below.
{
"hp": {
"dt": 10,
"hp": 150,
"mt": 20
},
"cha": 0,
"con": 20,
"dex": 12,
"int": 0,
"str": 20,
"wis": 0,
"name": "Scavenger",
"page": 219,
"size": "H",
"speed": 100,
"trait": [
{
"name": "Crushing Wheels",
"entries": [
"The Scavenger can move through the space of any Large or smaller creature. When it does, the creature must succeed on a {@dc 12} Dexterity saving throw or take 16 ({@damage 3d10}) bludgeoning damage and be knocked {@condition prone}. If the creature was already {@condition prone}, it takes an extra 16 ({@damage 3d10}) bludgeoning damage. This trait can't be used against a particular creature more than once each turn."
]
},
{
"name": "Magic Weapons",
"entries": [
"The Scavenger's weapon attacks are magical."
]
},
{
"name": "Prone Deficiency",
"entries": [
"If the Scavenger rolls over and falls {@condition prone}, it can't right itself and is {@condition incapacitated} until flipped upright."
]
}
],
"__prop": "vehicle",
"immune": [
"fire",
"poison",
"psychic"
],
"source": "BGDIA",
"weight": 9000,
"terrain": [
"land"
],
"capCargo": 4000,
"hasFluff": true,
"hasToken": true,
"capCreature": 8,
"vehicleType": "INFWAR",
"actionStation": [
{
"name": "Helm (Requires 1 Crew and Grants Three-Quarters Cover)",
"entries": [
"Drive and steer the Scavenger."
]
},
{
"name": "Grappling Claw (Requires 1 Crew and Grants Half Cover)",
"entries": [
"{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}The target is {@condition grappled} (escape {@dc 12}). If the target is a creature, it is {@condition restrained} until the grapple ends. The grappling claw can grapple only one target at a time, and the claw's operator can use a bonus action to make the claw release whatever it's holding."
]
},
{
"name": "2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover)",
"entries": [
"{@atk rw} {@hit 6} to hit, range 120 ft., one target. {@h}10 ({@damage 2d8 + 1}) piercing damage."
]
}
],
"hasFluffImages": true,
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"frightened",
"paralyzed",
"petrified",
"poisoned",
"stunned",
"unconscious"
]
}