This entry has no prose โ see the raw data below.
Mechanical Beholder
VehicleAIp. 2192014
Raw data
{
"cha": 0,
"con": 18,
"dex": 12,
"int": 0,
"str": 18,
"wis": 0,
"hull": {
"ac": 18,
"dt": 10,
"hp": 200
},
"name": "Mechanical Beholder",
"pace": 3,
"page": 219,
"size": "H",
"__prop": "vehicle",
"action": [
"On its turn the mechanical beholder can take 1 action. It cannot take any actions if it has no crew.",
{
"type": "list",
"items": [
{
"name": "Eye Rays",
"type": "item",
"entry": "The mechanical beholder can use its eye ray tentacles."
},
{
"name": "Move",
"type": "item",
"entry": "The mechanical beholder can use its helm to move using its magical propulsion unit."
}
],
"style": "list-hang-notitle"
}
],
"immune": [
"poison",
"psychic"
],
"source": "AI",
"weapon": [
{
"ac": 14,
"hp": 50,
"name": "Eye Ray Tentacles",
"count": 6,
"entries": [
"{@atk g} The mechanical beholder shoots the following magical eye rays at up to three targets that would be visible to the crew and are within 120 feet of it.",
{
"type": "list",
"items": [
{
"name": "Disintegration Ray",
"type": "item",
"entry": "If the target is a creature, it must succeed on a {@dc 15} Dexterity saving throw or take 18 ({@damage 4d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it."
},
{
"name": "Enervation Ray",
"type": "item",
"entry": "The targeted creature must make a {@dc 15} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one."
},
{
"name": "Paralyzing Ray",
"type": "item",
"entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
}
],
"style": "list-hang-notitle"
}
]
}
],
"capCrew": 1,
"control": [
{
"ac": 16,
"hp": 25,
"name": "Helm",
"entries": [
"Move up to the speed of the ship's magical propulsion unit, with one 90-degree turn. The helm can be attacked only if the hull has taken 100 or more damage. If the helm is destroyed, the mechanical beholder can't move."
]
}
],
"terrain": [
"land",
"sea",
"air"
],
"capCargo": "crew and passengers' normal gear",
"hasFluff": true,
"hasToken": true,
"movement": [
{
"ac": 16,
"hp": 100,
"name": "Magical Propulsion Unit",
"speed": [
{
"mode": "magical",
"entries": [
"burrow 30 ft., fly 30 ft. (hover), swim 30 ft."
]
}
],
"hpNote": "-5 ft. speed per 25 damage taken"
}
],
"dimensions": [
"15 ft.",
"15 ft."
],
"vehicleType": "SHIP",
"capPassenger": 5,
"hasFluffImages": true,
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"incapacitated",
"paralyzed",
"petrified",
"poisoned",
"prone",
"stunned",
"unconscious"
],
"actionThresholds": {
"0": 0,
"1": 1
}
}