Longship

VehicleGoSp. 1902014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "cha": 0,
  "con": 17,
  "dex": 6,
  "int": 0,
  "str": 20,
  "wis": 0,
  "hull": {
    "ac": 15,
    "dt": 15,
    "hp": 300
  },
  "name": "Longship",
  "pace": 5,
  "page": 190,
  "size": "G",
  "__prop": "vehicle",
  "action": [
    "On its turn, the longship can take the move action below. It can't take this action if it has no crew.",
    {
      "type": "list",
      "items": [
        {
          "name": "Move",
          "type": "item",
          "entry": "The longship can use its helm to move with its oars or sails."
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "source": "GoS",
  "capCrew": 40,
  "control": [
    {
      "ac": 16,
      "hp": 50,
      "name": "Helm",
      "entries": [
        "Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn."
      ]
    }
  ],
  "terrain": [
    "sea"
  ],
  "capCargo": 10,
  "hasFluff": true,
  "hasToken": true,
  "movement": [
    {
      "ac": 12,
      "hp": 100,
      "name": "Oars",
      "speed": [
        {
          "mode": "water",
          "entries": [
            "20 ft. (requires at least 20 crew)"
          ]
        }
      ],
      "hpNote": "-5 ft. speed per 25 damage taken"
    },
    {
      "ac": 12,
      "hp": 100,
      "name": "Sails",
      "speed": [
        {
          "mode": "water",
          "entries": [
            "45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind."
          ]
        }
      ],
      "hpNote": "-10 ft. speed per 25 damage taken"
    }
  ],
  "dimensions": [
    "70 ft.",
    "20 ft."
  ],
  "tokenCredit": "OlgaRodinaARTS",
  "tokenCustom": true,
  "vehicleType": "SHIP",
  "capPassenger": 100,
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "incapacitated",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "stunned",
    "unconscious"
  ],
  "actionThresholds": {
    "0": 0,
    "1": 1
  }
}