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Keelboat
VehicleGoSp. 1882014
Raw data
{
"cha": 0,
"con": 13,
"dex": 7,
"int": 0,
"str": 16,
"wis": 0,
"hull": {
"ac": 15,
"dt": 10,
"hp": 100
},
"name": "Keelboat",
"pace": 3,
"page": 188,
"size": "G",
"__prop": "vehicle",
"action": [
"On its turn, the keelboat can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.",
{
"type": "list",
"items": [
{
"name": "Fire Ballista",
"type": "item",
"entry": "The keelboat can fire its {@object ballista} (DMG, ch. 8)."
},
{
"name": "Move",
"type": "item",
"entry": "The keelboat can use its helm to move with its oars or sails."
}
],
"style": "list-hang-notitle"
}
],
"immune": [
"poison",
"psychic"
],
"source": "GoS",
"weapon": [
{
"ac": 15,
"hp": 50,
"name": "Ballista",
"entries": [
"{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@damage 3d10}) piercing damage.",
"Keelboats typically include a ballista only when they are equipped for combat."
]
}
],
"capCrew": 3,
"control": [
{
"ac": 12,
"hp": 50,
"name": "Helm",
"entries": [
"Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn."
]
}
],
"terrain": [
"sea"
],
"capCargo": 0.5,
"hasFluff": true,
"hasToken": true,
"movement": [
{
"ac": 12,
"hp": 100,
"name": "Oars",
"speed": [
{
"mode": "water",
"entries": [
"20 ft."
]
}
],
"hpNote": "-5 ft. speed per 25 damage taken"
},
{
"ac": 12,
"hp": 100,
"name": "Sails",
"speed": [
{
"mode": "water",
"entries": [
"25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind."
]
}
],
"hpNote": "-5 ft. speed per 20 damage taken"
}
],
"dimensions": [
"60 ft.",
"20 ft."
],
"tokenCredit": "Harvey W. Johnson",
"tokenCustom": true,
"vehicleType": "SHIP",
"capPassenger": 4,
"hasFluffImages": true,
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"exhaustion",
"frightened",
"incapacitated",
"paralyzed",
"petrified",
"poisoned",
"prone",
"stunned",
"unconscious"
],
"actionThresholds": {
"0": 0,
"1": 1,
"2": 2
}
}