Wands That Don't Recharge

RuleDMGp. 1412014
Rule type
V

A typical wand has expendable charges. If you'd like wands to be a limited resource, you can make some of them incapable of regaining charges. Consider increasing the base number of charges in such a wand, to a maximum of 25 charges. These charges are never regained once they're expended.

Raw data
{
  "name": "Wands That Don't Recharge",
  "page": 141,
  "__prop": "variantrule",
  "source": "DMG",
  "entries": [
    "A typical wand has expendable charges. If you'd like wands to be a limited resource, you can make some of them incapable of regaining charges. Consider increasing the base number of charges in such a wand, to a maximum of 25 charges. These charges are never regained once they're expended."
  ],
  "ruleType": "V"
}