Training to Gain Levels

RuleXDMGp. 492024
Rule type
V

As a variant rule, you can require characters to spend time between adventures training or studying before they gain the benefits of a new level. This variant slows the passage of time in the game world, which can help support a more realistic or gritty tone in your campaign.

If you choose this option, after earning enough Experience Points to attain a new level, a character must train for a number of days before gaining any class features associated with the new level. You can decide whether the character can train independently or requires a trainer.

The training time required depends on the level to be gained, as shown on the Training to Gain Levels table. The training cost is for the total training time.

Training to Gain Levels

Level AttainedTraining TimeTraining Cost
2โ€“410 days20 GP
5โ€“1020 days40 GP
11โ€“1630 days60 GP
17โ€“2040 days80 GP
Raw data
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  "page": 49,
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  "entries": [
    "As a variant rule, you can require characters to spend time between adventures training or studying before they gain the benefits of a new level. This variant slows the passage of time in the game world, which can help support a more realistic or gritty tone in your campaign.",
    "If you choose this option, after earning enough Experience Points to attain a new level, a character must train for a number of days before gaining any class features associated with the new level. You can decide whether the character can train independently or requires a trainer.",
    "The training time required depends on the level to be gained, as shown on the Training to Gain Levels table. The training cost is for the total training time.",
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          "11โ€“16",
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          "17โ€“20",
          "40 days",
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      "caption": "Training to Gain Levels",
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