Stat Block

RuleXPHBp. 3742024SRD
Rule type
C

A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster's name.

Size

A monster is Tiny, Small, Med ium, Large, Huge, or Gargantuan.

Creature Type

This entry notes the family of beings a monster belongs to, along with any descriptive tags.

Alignment

An alignment is suggested for the monster, with the DM determining its actual alignment.

AC, Initiative, and HP

These entries give the monster's Armor Class, Initiative, and Hit Points, which are detailed in chapter 1. In parentheses after the Hit Points, the monster's Hit Point Dice are provided, along with the contribution of its Constitution, if any, to its Hit Points. Following the Initiative modifier is an Initiative score. Some creatures that are created by magic lack Hit Dice and Initiative information.

Speed

Here the monster's Speed is provided, along with any special speeds.

Ability Scores

A table provides the monster's ability scores, modifiers, and saving throw modifiers, all of which are detailed in chapter 1.

Skills

This entry lists the monster's skill proficiencies, if any.

Resistances and Vulnerabilities

These entries list the monster's Resistances and Vulnerabilities, if any.

Immunities

This section lists the monster's damage and condition Immunities, if any.

Gear

If the monster has any equipment that can be given away or retrieved, it's listed in this entry.

Senses

This entry lists the monster's special senses, such as Darkvision, and its Passive Perception.

Languages

This entry lists any languages the monster knows.

CR

Challenge Rating summarizes the threat a monster poses and is detailed in the Monster Manual. The Experience Points characters receive for defeating a monster and its Proficiency Bonus follow. Some creatures that are created by magic have no CR.

Traits

The monster's traits, if any, are features that are active at all times or in certain situations.

Actions

The monster can take these actions in addition to those detailed in this glossary.

Bonus Actions

If the monster has Bonus Action options, they are listed in this section.

Reactions

If the monster can take special Reactions, those are listed in this section.

Attack Notation

The entry for a monster's attack starts by identifying whether the attack is a melee or a ranged attack and then provides the attack roll's bonus, its reach or range, and what happens on a hit. An attack is against one target unless its entry says otherwise.

Saving Throw Effect Notation

If an effect forces a saving throw, the effect's entry starts by identifying the kind of saving throw required and then provides the save's DC, a description of which creatures must make the save, and what happens on a failed or a successful save.

Damage Notation

A stat block usually provides both a static number and a die expression for each instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. The DM determines whether you use the static number or the die expression in parentheses; you don't use both.

Raw data
{
  "name": "Stat Block",
  "page": 374,
  "srd52": true,
  "__prop": "variantrule",
  "source": "XPHB",
  "entries": [
    "A stat block contains the game statistics of a {@variantrule Monster|XPHB|monster}. Each stat block includes the following information presented after the {@variantrule Monster|XPHB|monster's} name.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Size",
          "type": "entries",
          "entries": [
            "A {@variantrule Monster|XPHB|monster} is Tiny, Small, Med ium, Large, Huge, or Gargantuan."
          ]
        },
        {
          "name": "Creature Type",
          "type": "entries",
          "entries": [
            "This entry notes the family of beings a {@variantrule Monster|XPHB|monster} belongs to, along with any descriptive tags."
          ]
        },
        {
          "name": "Alignment",
          "type": "entries",
          "entries": [
            "An alignment is suggested for the {@variantrule Monster|XPHB|monster}, with the DM determining its actual alignment."
          ]
        },
        {
          "name": "AC, Initiative, and HP",
          "type": "entries",
          "entries": [
            "These entries give the {@variantrule Monster|XPHB|monster's} {@variantrule Armor Class|XPHB}, {@variantrule Initiative|XPHB}, and {@variantrule Hit Points|XPHB}, which are detailed in {@book chapter 1|XPHB|1}. In parentheses after the {@variantrule Hit Points|XPHB}, the {@variantrule Monster|XPHB|monster's} {@variantrule Hit Point Dice|XPHB} are provided, along with the contribution of its Constitution, if any, to its {@variantrule Hit Points|XPHB}. Following the {@variantrule Initiative|XPHB} modifier is an {@variantrule Initiative|XPHB} score. Some creatures that are created by magic lack Hit Dice and {@variantrule Initiative|XPHB} information."
          ]
        },
        {
          "name": "Speed",
          "type": "entries",
          "entries": [
            "Here the {@variantrule Monster|XPHB|monster's} Speed is provided, along with any special speeds."
          ]
        },
        {
          "name": "Ability Scores",
          "type": "entries",
          "entries": [
            "A table provides the {@variantrule Monster|XPHB|monster's} ability scores, modifiers, and {@variantrule Saving Throw|XPHB|saving throw} modifiers, all of which are detailed in {@book chapter 1|XPHB|1}."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "This entry lists the {@variantrule Monster|XPHB|monster's} skill proficiencies, if any."
          ]
        },
        {
          "name": "Resistances and Vulnerabilities",
          "type": "entries",
          "entries": [
            "These entries list the {@variantrule Monster|XPHB|monster's} Resistances and Vulnerabilities, if any."
          ]
        },
        {
          "name": "Immunities",
          "type": "entries",
          "entries": [
            "This section lists the {@variantrule Monster|XPHB|monster's} damage and {@variantrule Condition|XPHB|condition} Immunities, if any."
          ]
        },
        {
          "name": "Gear",
          "type": "entries",
          "entries": [
            "If the {@variantrule Monster|XPHB|monster} has any equipment that can be given away or retrieved, it's listed in this entry."
          ]
        },
        {
          "name": "Senses",
          "type": "entries",
          "entries": [
            "This entry lists the {@variantrule Monster|XPHB|monster's} special senses, such as {@sense Darkvision|XPHB}, and its Passive {@skill Perception|XPHB}."
          ]
        },
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "This entry lists any languages the {@variantrule Monster|XPHB|monster} knows."
          ]
        },
        {
          "name": "CR",
          "type": "entries",
          "entries": [
            "Challenge Rating summarizes the threat a {@variantrule Monster|XPHB|monster} poses and is detailed in the {@book Monster Manual|XMM}. The Experience Points characters receive for defeating a {@variantrule Monster|XPHB|monster} and its {@variantrule Proficiency|XPHB|Proficiency Bonus} follow. Some creatures that are created by magic have no CR."
          ]
        },
        {
          "name": "Traits",
          "type": "entries",
          "entries": [
            "The {@variantrule Monster|XPHB|monster's} traits, if any, are features that are active at all times or in certain situations."
          ]
        },
        {
          "name": "Actions",
          "type": "entries",
          "entries": [
            "The {@variantrule Monster|XPHB|monster} can take these actions in addition to those detailed in this glossary."
          ]
        },
        {
          "name": "Bonus Actions",
          "type": "entries",
          "entries": [
            "If the {@variantrule Monster|XPHB|monster} has {@variantrule Bonus Action|XPHB} options, they are listed in this section."
          ]
        },
        {
          "name": "Reactions",
          "type": "entries",
          "entries": [
            "If the {@variantrule Monster|XPHB|monster} can take special {@variantrule Reaction|XPHB|Reactions}, those are listed in this section."
          ]
        },
        {
          "name": "Attack Notation",
          "type": "entries",
          "entries": [
            "The entry for a {@variantrule Monster|XPHB|monster's} attack starts by identifying whether the attack is a melee or a ranged attack and then provides the attack roll's bonus, its reach or range, and what happens on a hit. An attack is against one target unless its entry says otherwise."
          ]
        },
        {
          "name": "Saving Throw Effect Notation",
          "type": "entries",
          "entries": [
            "If an effect forces a {@variantrule Saving Throw|XPHB|saving throw}, the effect's entry starts by identifying the kind of {@variantrule Saving Throw|XPHB|saving throw} required and then provides the save's DC, a description of which creatures must make the save, and what happens on a failed or a successful save."
          ]
        },
        {
          "name": "Damage Notation",
          "type": "entries",
          "entries": [
            "A stat block usually provides both a static number and a die expression for each instance of damage. For example, an attack might deal 4 ({@damage 1d4 + 2}) damage on a hit. The DM determines whether you use the static number or the die expression in parentheses; you don't use both."
          ]
        }
      ]
    }
  ],
  "ruleType": "C",
  "basicRules2024": true
}