Parleying with Monsters

RuleTCEp. 1482014
Rule type
O

Why fight if a lively chat is possible? If things get out of hand, just show yourself out with a dimension door.

โ€” Tasha

Meeting a monster doesn't have to spark a fight. An offering, like food, can calm some hostile monsters, and sapient creatures often prefer to talk than to draw weapons. If the adventurers try to parley with a monster, you may improvise the encounter or use the social interaction rules in the Dungeon Master's Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it wants. The "x" section below suggest things that a creature might like, depending on its type.

[image: Adventurers offer meat to an owlbear.]

Monster Research

Adventurers can research what a creature is likely to desire. The Monster Research table suggests which skills can be used to learn about a creature of a particular type. The DC for a relevant ability check equals 10 + the creature's challenge rating.

Monster Research

TypeSuggested Skills
AberrationArcana
BeastAnimal Handling, Nature, or Survival
CelestialArcana or Religion
ConstructArcana
DragonArcana, History, or Nature
ElementalArcana or Nature
FeyArcana or Nature
FiendArcana or Religion
GiantHistory
HumanoidHistory
MonstrosityNature or Survival
OozeArcana or Survival
PlantNature or Survival
UndeadArcana or Religion

Monsters' Desires

Aberrations

d4Desired Offering
1The brain or other organs of a rare creature
2Flattery and obsequiousness
3Secrets or lore it doesn't already know
4Accepting a strange, organic graft onto your body

Beasts

d4Desired Offering
1Fresh meat
2A soothing melody
3Brightly colored beads, cloth, feathers, or string
4An old stuffed animal or other soft trinket

Celestials

d4Desired Offering
1The tale of a heroic figure
2An oath to do three charitable deeds before dawn
3The crown of a defeated tyrant
4A holy relic or treasured family heirloom

Constructs

d4Desired Offering
1Oil to apply to the construct's joints
2A magic item with charges, to be used as fuel
3A vessel infused with elemental power
4Adamantine or mithral components

Dragons

d4Desired Offering
1Gold or gems
2Anything from a draconic rival's hoard
3An antique passed down at least three generations
4A flattering artistic depiction of the dragon

Elementals

d4Desired Offering
1A gem worth at least 50 gp, which the creature eats
2An exceedingly pure sample of a favored element
3A way to return the elemental to its home plane
4Performing a dance from the elemental's home plane

Fey

d4Desired Offering
1The memory of your first kiss
2The color of your eyes
3An object of deep sentimental value to you
4Reciting a sublime poem

Fiends

d4Desired Offering
1Your soul
2A desecrated holy object
3Blood from a living or recently slain loved one
4Breaking a sacred promise in the fiend's presence

Giants

d4Desired Offering
1A dwarf admitting giant-craft to be superior to dwarf-craft
2A strong working animal
3Multiple barrels of ale
4Treasure stolen from a rival giant

Humanoids

d4Desired Offering
1Promising to find a lost item of great importance to their culture
2Challenging them to a type of friendly contest, such as dancing, singing, or drinking
3Recovering something they've lost
4Information on a foe's secrets or weaknesses

Monstrosities

d4Desired Offering
1Dislodging the stuck scraps of the creature's last meal
2The creature's favorite food
3Driving off the creature's rival
4Making movements that mimic the monster's mating dance

Oozes

d4Desired Offering
1A vial of putrid liquids
2A cloth bearing a noxious odor
3Bones or metal, which the ooze promptly absorbs
4A gallon of any effervescent fluid

Plants

d4Desired Offering
1A pound of mulch
2Water from a spring infused with Feywild energy
3Clearing invasive vegetation from the creature's territory
4Destroying all axes and fire-making implements the party carries

Undead

d4Desired Offering
1A vial of blood
2A personal memento from the creature's past
3Materials, tools, or the skills to sun-proof a crumbling mausoleum
4Completing a task the creature was unable to finish in life
Raw data
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    "Meeting a monster doesn't have to spark a fight. An offering, like food, can calm some hostile monsters, and sapient creatures often prefer to talk than to draw weapons. If the adventurers try to parley with a monster, you may improvise the encounter or use the {@book social interaction rules|DMG|8|Social Interaction} in the {@book Dungeon Master's Guide|DMG}. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it wants. The \"{@area Monsters' Desires|377|x}\" section below suggest things that a creature might like, depending on its type.",
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            ],
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            ],
            [
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              "Recovering something they've lost"
            ],
            [
              "4",
              "Information on a foe's secrets or weaknesses"
            ]
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              "1",
              "Dislodging the stuck scraps of the creature's last meal"
            ],
            [
              "2",
              "The creature's favorite food"
            ],
            [
              "3",
              "Driving off the creature's rival"
            ],
            [
              "4",
              "Making movements that mimic the monster's mating dance"
            ]
          ],
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          "caption": "Monstrosities",
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              "A cloth bearing a noxious odor"
            ],
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              "Bones or metal, which the ooze promptly absorbs"
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              "A gallon of any effervescent fluid"
            ]
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            ],
            [
              "2",
              "Water from a spring infused with Feywild energy"
            ],
            [
              "3",
              "Clearing invasive vegetation from the creature's territory"
            ],
            [
              "4",
              "Destroying all axes and fire-making implements the party carries"
            ]
          ],
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            ],
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            ],
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              "Materials, tools, or the skills to sun-proof a crumbling mausoleum"
            ],
            [
              "4",
              "Completing a task the creature was unable to finish in life"
            ]
          ],
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