Downtime Activity: Selling a Magic Item

RuleXGEp. 1332014
Rule type
VO

Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there's no guarantee that a character will receive a good offer even if a legitimate buyer is found.

Resources

A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell.

Resolution

A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price.

Magic Item Base Prices

RarityBase Price*
Common100 gp
Uncommon400 gp
Rare4,000 gp
Very rare40,000 gp
Legendary200,000 gp

Magic Item Offer

Check TotalOffer
1โ€“1050% of base price
11โ€“20100% of base price
21+150% of base price

Complications

The main risk in selling a magic item lies in attracting thieves and anyone else who wants the item but doesn't want to pay for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a 10 chance of a complication, examples of which are on the Magic Item Sale Complications table.

Magic Item Sale Complications

d6Complication
1Your enemy secretly arranges to buy the item to use it against you.*
2A thieves' guild, alerted to the sale, attempts to steal your item.*
3A foe circulates rumors that your item is a fake.*
4A sorcerer claims your item as a birthright and demands you hand it over.
5Your item's previous owner, or surviving allies of the owner, vow to retake the item by force.
6The buyer is murdered before the sale is finalized.*
Raw data
{
  "name": "Downtime Activity: Selling a Magic Item",
  "page": 133,
  "type": "entries",
  "__prop": "variantrule",
  "source": "XGE",
  "entries": [
    "Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there's no guarantee that a character will receive a good offer even if a legitimate buyer is found.",
    {
      "name": "Resources",
      "type": "entries",
      "entries": [
        "A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell."
      ]
    },
    {
      "name": "Resolution",
      "type": "entries",
      "entries": [
        "A character who wants to sell an item must make a Charisma ({@skill Persuasion}) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price.",
        {
          "rows": [
            [
              "Common",
              "100 gp"
            ],
            [
              "Uncommon",
              "400 gp"
            ],
            [
              "Rare",
              "4,000 gp"
            ],
            [
              "Very rare",
              "40,000 gp"
            ],
            [
              "Legendary",
              "200,000 gp"
            ]
          ],
          "type": "table",
          "caption": "Magic Item Base Prices",
          "colLabels": [
            "Rarity",
            "Base Price*"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ],
          "footnotes": [
            "*Halved for a consumable item like a potion or scroll"
          ]
        },
        {
          "rows": [
            [
              "1โ€“10",
              "50% of base price"
            ],
            [
              "11โ€“20",
              "100% of base price"
            ],
            [
              "21+",
              "150% of base price"
            ]
          ],
          "type": "table",
          "caption": "Magic Item Offer",
          "colLabels": [
            "Check Total",
            "Offer"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ]
        }
      ]
    },
    {
      "name": "Complications",
      "type": "entries",
      "entries": [
        "The main risk in selling a magic item lies in attracting thieves and anyone else who wants the item but doesn't want to pay for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a {@chance 10} chance of a complication, examples of which are on the Magic Item Sale Complications table.",
        {
          "rows": [
            [
              "1",
              "Your enemy secretly arranges to buy the item to use it against you.*"
            ],
            [
              "2",
              "A thieves' guild, alerted to the sale, attempts to steal your item.*"
            ],
            [
              "3",
              "A foe circulates rumors that your item is a fake.*"
            ],
            [
              "4",
              "A sorcerer claims your item as a birthright and demands you hand it over."
            ],
            [
              "5",
              "Your item's previous owner, or surviving allies of the owner, vow to retake the item by force."
            ],
            [
              "6",
              "The buyer is murdered before the sale is finalized.*"
            ]
          ],
          "type": "table",
          "caption": "Magic Item Sale Complications",
          "colLabels": [
            "d6",
            "Complication"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ],
          "footnotes": [
            "*Might involve a rival"
          ]
        }
      ]
    }
  ],
  "ruleType": "VO"
}
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