Downtime Activity: Recuperating

RulePHBp. 1872014

You can use downtime between adventures to recover from a debilitating injury, disease, or poison.

After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the following results:

  • End one effect on you that prevents you from regaining hit points.
  • For the next 24 hours, gain advantage on saving throws against one disease or poison currently affecting you.
Raw data
{
  "name": "Downtime Activity: Recuperating",
  "page": 187,
  "__prop": "variantrule",
  "source": "PHB",
  "entries": [
    "You can use downtime between adventures to recover from a debilitating injury, disease, or poison.",
    "After three days of downtime spent recuperating, you can make a {@dc 15} Constitution saving throw. On a successful save, you can choose one of the following results:",
    {
      "type": "list",
      "items": [
        "End one effect on you that prevents you from regaining hit points.",
        "For the next 24 hours, gain advantage on saving throws against one disease or poison currently affecting you."
      ]
    }
  ]
}