Condition

RuleXPHBp. 3632024SRD
Raw data
{
  "name": "Condition",
  "page": 363,
  "srd52": true,
  "__prop": "variantrule",
  "source": "XPHB",
  "entries": [
    "A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:",
    {
      "type": "list",
      "items": [
        "{@condition Blinded|XPHB}",
        "{@condition Charmed|XPHB}",
        "{@condition Deafened|XPHB}",
        "{@condition Exhaustion|XPHB}",
        "{@condition Frightened|XPHB}",
        "{@condition Grappled|XPHB}",
        "{@condition Incapacitated|XPHB}",
        "{@condition Invisible|XPHB}",
        "{@condition Paralyzed|XPHB}",
        "{@condition Petrified|XPHB}",
        "{@condition Poisoned|XPHB}",
        "{@condition Prone|XPHB}",
        "{@condition Restrained|XPHB}",
        "{@condition Stunned|XPHB}",
        "{@condition Unconscious|XPHB}"
      ],
      "style": "list-hang-notitle",
      "columns": 3
    },
    "A condition doesn't stack with itself; a recipient either has a condition or doesn't. The {@condition Exhaustion|XPHB} condition is an exception to that rule."
  ],
  "ruleType": "C",
  "basicRules2024": true
}