Poisoned Darts

TrapXDMGp. 1012024SRD

When a creature moves onto this trap's pressure plate for the first time on a turn, poisoned darts shoot from tubes embedded in the surrounding walls. The holes that house these tubes are obscured by dust and cobwebs, or skillfully hidden amid bas-reliefs, murals, or frescoes.

Each creature in the darts' path must succeed on a DC 13 Dexterity saving throw or be struck by 1d3 darts, taking 3 (1d6) Poison damage per dart.

Detect and Disarm

As a Search action, a creature can examine the walls and make a DC 15 Wisdom (Perception) check, detecting the holes on a successful check. Plugging all the holes with wax, cloth, or detritus prevents the darts from firing.

As a Search action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception) check, detecting the pressure plate on a successful check. Wedging an Iron Spike or a similar object under the pressure plate prevents the trap from triggering.

At Higher Levels

You can scale the trap for higher levels by increasing each dart's Poison damage as follows: 7 (2d6) at levels 5โ€“10, 14 (4d6) at levels 11โ€“16, or 24 (7d6) at levels 17โ€“20.

Raw data
{
  "name": "Poisoned Darts",
  "page": 101,
  "srd52": true,
  "__prop": "trap",
  "rating": [
    {
      "tier": 1,
      "threat": "deadly"
    }
  ],
  "source": "XDMG",
  "entries": [
    "When a creature moves onto this trap's pressure plate for the first time on a turn, poisoned darts shoot from tubes embedded in the surrounding walls. The holes that house these tubes are obscured by dust and cobwebs, or skillfully hidden amid bas-reliefs, murals, or frescoes.",
    "Each creature in the darts' path must succeed on a {@dc 13} Dexterity saving throw or be struck by {@dice 1d3} darts, taking 3 ({@damage 1d6}) Poison damage per dart.",
    {
      "name": "Detect and Disarm",
      "type": "entries",
      "entries": [
        "As a {@action Search|XPHB} action, a creature can examine the walls and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, detecting the holes on a successful check. Plugging all the holes with wax, cloth, or detritus prevents the darts from firing.",
        "As a {@action Search|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, detecting the pressure plate on a successful check. Wedging an {@item Iron Spikes|XPHB|Iron Spike} or a similar object under the pressure plate prevents the trap from triggering."
      ]
    },
    {
      "name": "At Higher Levels",
      "type": "entries",
      "entries": [
        "You can scale the trap for higher levels by increasing each dart's Poison damage as follows: 7 ({@dice 2d6}) at levels 5โ€“10, 14 ({@dice 4d6}) at levels 11โ€“16, or 24 ({@dice 7d6}) at levels 17โ€“20."
      ]
    }
  ],
  "trigger": [
    "A creature moves onto a pressure plate"
  ],
  "duration": [
    {
      "type": "instant"
    }
  ],
  "trapHazType": "TRP",
  "hasFluffImages": true
}